@bitbybit-dev/occt
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Bit By Bit Developers CAD algorithms using OpenCascade Technology kernel. Run in Node and in Browser.
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TypeScript
import { OpenCascadeInstance, TopoDS_Edge, TopoDS_Face, TopoDS_Shape, TopoDS_Shell, TopoDS_Solid, TopoDS_Vertex, TopoDS_Wire } from "../../../bitbybit-dev-occt/bitbybit-dev-occt";
export declare class IteratorService {
readonly occ: OpenCascadeInstance;
constructor(occ: OpenCascadeInstance);
forEachWire(shape: TopoDS_Shape, callback: (index: number, wire: TopoDS_Wire) => void): void;
forEachEdge(shape: TopoDS_Shape, callback: (index: number, edge: TopoDS_Edge) => void): {};
forEachEdgeAlongWire(shape: TopoDS_Wire, callback: (index: number, edge: TopoDS_Edge) => void): {};
forEachFace(shape: TopoDS_Shape, callback: (index: number, face: TopoDS_Face) => void): void;
forEachShell(shape: TopoDS_Shape, callback: (index: number, shell: TopoDS_Shell) => void): void;
forEachVertex(shape: TopoDS_Shape, callback: (index: number, vertex: TopoDS_Vertex) => void): void;
forEachSolid(shape: TopoDS_Shape, callback: (index: number, solid: TopoDS_Solid) => void): void;
forEachCompound(shape: TopoDS_Shape, callback: (index: number, shape: TopoDS_Shape) => void): void;
forEachCompSolid(shape: TopoDS_Shape, callback: (index: number, shape: TopoDS_Shape) => void): void;
forEachShapeInCompound(shape: TopoDS_Shape, callback: (index: number, shape: TopoDS_Shape) => void): void;
}