@bitbybit-dev/occt
Version:
Bit By Bit Developers CAD algorithms using OpenCascade Technology kernel. Run in Node and in Browser.
35 lines (34 loc) • 1.47 kB
JavaScript
import { OCCTBooleans } from "./services/booleans";
import { OCCTGeom } from "./services/geom/geom";
import { OCCTIO } from "./services/io";
import { OCCTOperations } from "./services/operations";
import { OCCTShapes } from "./services/shapes/shapes";
import { OCCTTransforms } from "./services/transforms";
import { OCCTFillets } from "./services/fillets";
import { OCCTDimensions } from "./services/dimensions";
import { OCCTShapeFix } from "./services/shape-fix";
export class OCCTService {
constructor(occ, och) {
this.occ = occ;
this.och = och;
this.shapes = new OCCTShapes(occ, och);
this.geom = new OCCTGeom(occ, och);
this.transforms = new OCCTTransforms(occ, och);
this.operations = new OCCTOperations(occ, och);
this.booleans = new OCCTBooleans(occ, och);
this.fillets = new OCCTFillets(occ, och);
this.shapeFix = new OCCTShapeFix(occ, och);
this.dimensions = new OCCTDimensions(occ, och);
// this.assembly = new OCCTAssembly(occ, och);
this.io = new OCCTIO(occ, och);
}
shapeFacesToPolygonPoints(inputs) {
return this.och.meshingService.shapeFacesToPolygonPoints(inputs);
}
shapesToMeshes(inputs) {
return inputs.shapes.map(shape => this.shapeToMesh({ shape, precision: inputs.precision, adjustYtoZ: inputs.adjustYtoZ }));
}
shapeToMesh(inputs) {
return this.och.meshingService.shapeToMesh(inputs);
}
}