@bitbybit-dev/occt-worker
Version:
Bit By Bit Developers CAD algorithms using OpenCascade Technology kernel adapted for WebWorker
125 lines (124 loc) • 5.06 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
import { Subject } from "rxjs";
import { OccStateEnum } from "./occ-state.enum";
/**
* This is a manager of OpenCascade worker. Promisified API allows to deal with the worker in a more natural way
* and because all those CAD algorithms are quite heavy this does make a lot of sense at this time.
*/
export class OCCTWorkerManager {
constructor() {
this.occWorkerState$ = new Subject();
this.promisesMade = [];
}
occWorkerAlreadyInitialised() {
return this.occWorker ? true : false;
}
/**
* Convert File/Blob to Uint8Array if needed, before sending to worker.
* File/Blob objects cannot be cloned for postMessage, so we convert them first.
* ArrayBuffer is also converted to Uint8Array for WASM compatibility.
*/
prepareStepData(data) {
return __awaiter(this, void 0, void 0, function* () {
if (typeof File !== "undefined" && data instanceof File) {
return new Uint8Array(yield data.arrayBuffer());
}
if (typeof Blob !== "undefined" && data instanceof Blob) {
return new Uint8Array(yield data.arrayBuffer());
}
if (data instanceof ArrayBuffer) {
return new Uint8Array(data);
}
return data;
});
}
setOccWorker(worker) {
this.occWorker = worker;
this.occWorker.onmessage = ({ data }) => {
if (data === "occ-initialised") {
this.occWorkerState$.next({
state: OccStateEnum.initialised,
});
}
else if (data === "busy") {
this.occWorkerState$.next({
state: OccStateEnum.computing,
});
}
else {
const promise = this.promisesMade.find(made => made.uid === data.uid);
if (promise && data.result !== undefined && !data.error) {
promise.resolve(data.result);
}
else if (data.error) {
if (this.errorCallback) {
try {
this.errorCallback(data.error);
}
catch (cbErr) {
console.error("OCCT errorCallback threw:", cbErr);
}
}
if (promise) {
promise.reject(data.error);
}
}
this.promisesMade = this.promisesMade.filter(i => i.uid !== data.uid);
if (this.promisesMade.length === 0) {
this.occWorkerState$.next({
state: OccStateEnum.loaded,
});
}
else {
this.occWorkerState$.next({
state: OccStateEnum.computing,
});
}
}
};
}
cleanPromisesMade() {
this.promisesMade = [];
}
genericCallToWorkerPromise(functionName, inputs) {
const uid = `call${Math.random()}${Date.now()}`;
const obj = { uid };
const prom = new Promise((resolve, reject) => {
obj.resolve = resolve;
obj.reject = reject;
});
obj.promise = prom;
this.promisesMade.push(obj);
this.occWorker.postMessage({
action: {
functionName, inputs
},
uid,
});
return prom;
}
/**
* This needs to be done before every run and the promise needs to be awaited before run executes again
* This makes sure that cache keeps the objects and hashes from the previous run and the rest is deleted
* In this way it is possible to hace the cache of manageable size
*/
startedTheRun() {
return this.genericCallToWorkerPromise("startedTheRun", {});
}
/**
* This needs to be done before every run and the promise needs to be awaited before run executes again
* This makes sure that cache keeps the objects and hashes from the previous run and the rest is deleted
* In this way it is possible to hace the cache of manageable size
*/
cleanAllCache() {
return this.genericCallToWorkerPromise("cleanAllCache", {});
}
}