@bitbybit-dev/occt-worker
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Bit By Bit Developers CAD algorithms using OpenCascade Technology kernel adapted for WebWorker
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TypeScript
import { OCCTWorkerManager } from "../../occ-worker/occ-worker-manager";
import { Inputs } from "@bitbybit-dev/occt";
export declare class OCCTTransforms {
private readonly occWorkerManager;
constructor(occWorkerManager: OCCTWorkerManager);
/**
* Transforms the shape
* @param inputs Transformation description
* @returns OpenCascade shape
* @group on single shape
* @shortname transform
* @drawable true
*/
transform(inputs: Inputs.OCCT.TransformDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Rotate the shape
* @param inputs Rotation description
* @returns OpenCascade shape
* @group on single shape
* @shortname rotate
* @drawable true
*/
rotate(inputs: Inputs.OCCT.RotateDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Rotate the shape around the provided center
* @param inputs Rotation description
* @returns OpenCascade shape
* @group on single shape
* @shortname rotate around center
* @drawable true
*/
rotateAroundCenter(inputs: Inputs.OCCT.RotateAroundCenterDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Align the shape
* @param inputs Align description
* @returns OpenCascade shape
* @group on single shape
* @shortname align
* @drawable true
*/
align(inputs: Inputs.OCCT.AlignDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Align the shape with normal and axis
* @param inputs Align description
* @returns OpenCascade shape
* @group on single shape
* @shortname align normal and axis
* @drawable true
*/
alignNormAndAxis(inputs: Inputs.OCCT.AlignNormAndAxisDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Align and translates the shape
* @param inputs Align description
* @returns OpenCascade shape
* @group on single shape
* @shortname align and translate
* @drawable true
*/
alignAndTranslate(inputs: Inputs.OCCT.AlignAndTranslateDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Translates the shape
* @param inputs Translation description
* @returns OpenCascade shape
* @group on single shape
* @shortname translate
* @drawable true
*/
translate(inputs: Inputs.OCCT.TranslateDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Scales the shape
* @param inputs Scale description
* @returns OpenCascade shape
* @group on single shape
* @shortname scale
* @drawable true
*/
scale(inputs: Inputs.OCCT.ScaleDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Scales the shape in 3D
* @param inputs Scale 3D description
* @returns OpenCascade scaled shape
* @group on single shape
* @shortname scale 3d
* @drawable true
*/
scale3d(inputs: Inputs.OCCT.Scale3DDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Mirrors the shape
* @param inputs Mirror axis origin, axis direction and shape
* @returns OpenCascade shape
* @group on single shape
* @shortname mirror
* @drawable true
*/
mirror(inputs: Inputs.OCCT.MirrorDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Mirrors the shape along the normal and origin
* @param inputs Normal for mirroring with origin
* @returns OpenCascade shape
* @group on single shape
* @shortname mirror normal
* @drawable true
*/
mirrorAlongNormal(inputs: Inputs.OCCT.MirrorAlongNormalDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Transforms the array of shapes with transformations
* @param inputs Transformation descriptions
* @returns OpenCascade shapes
* @group on shapes
* @shortname transforms
* @drawable true
*/
transformShapes(inputs: Inputs.OCCT.TransformShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer[]>;
/**
* Rotate the shapes with rotations
* @param inputs Rotation descriptions
* @returns OpenCascade shapes
* @group on shapes
* @shortname rotations
* @drawable true
*/
rotateShapes(inputs: Inputs.OCCT.RotateShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer[]>;
/**
* Rotate the shapes around the center and an axis
* @param inputs Rotation descriptions
* @returns OpenCascade shapes
* @group on shapes
* @shortname rotations around center
* @drawable true
*/
rotateAroundCenterShapes(inputs: Inputs.OCCT.RotateAroundCenterShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer[]>;
/**
* Align the shapes with alignments
* @param inputs Align descriptions
* @returns OpenCascade shapes
* @group on shapes
* @shortname alignments
* @drawable true
*/
alignShapes(inputs: Inputs.OCCT.AlignShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer[]>;
/**
* Align and translate the shapes
* @param inputs Align descriptions
* @returns OpenCascade shapes
* @group on shapes
* @shortname align and translate
* @drawable true
*/
alignAndTranslateShapes(inputs: Inputs.OCCT.AlignAndTranslateShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer[]>;
/**
* Translates the shapes with translations
* @param inputs Translation descriptions
* @returns OpenCascade shapes
* @group on shapes
* @shortname translations
* @drawable true
*/
translateShapes(inputs: Inputs.OCCT.TranslateShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer[]>;
/**
* Scales the shapes with scale factors
* @param inputs Scale descriptions
* @returns OpenCascade shapes
* @group on shapes
* @shortname scales
* @drawable true
*/
scaleShapes(inputs: Inputs.OCCT.ScaleShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer[]>;
/**
* Scales the shape in 3D
* @param inputs Scale 3D descriptions
* @returns OpenCascade scaled shapes
* @group on shapes
* @shortname scales 3d
* @drawable true
*/
scale3dShapes(inputs: Inputs.OCCT.Scale3DShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer[]>;
/**
* Mirrors the shapes with multiple mirrors
* @param inputs Mirror axis origins, axis directions and shapes
* @returns OpenCascade shapes
* @group on shapes
* @shortname mirrors
* @drawable true
*/
mirrorShapes(inputs: Inputs.OCCT.MirrorShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer[]>;
/**
* Mirrors the shapes along the normal and origin
* @param inputs Normals for mirroring with origins
* @returns OpenCascade shapes
* @group on shapes
* @shortname mirrors normal
* @drawable true
*/
mirrorAlongNormalShapes(inputs: Inputs.OCCT.MirrorAlongNormalShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer[]>;
}