@bitbybit-dev/occt-worker
Version:
Bit By Bit Developers CAD algorithms using OpenCascade Technology kernel adapted for WebWorker
74 lines (73 loc) • 3.79 kB
TypeScript
import { Inputs } from "@bitbybit-dev/occt";
import { OCCTWorkerManager } from "../../occ-worker/occ-worker-manager";
export declare class OCCTBooleans {
private readonly occWorkerManager;
constructor(occWorkerManager: OCCTWorkerManager);
/**
* Joins separate objects
* @param inputs Objects to join
* @returns OpenCascade joined shape
* @group booleans
* @shortname union
* @drawable true
*/
union(inputs: Inputs.OCCT.UnionDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Does boolean difference operation between a main shape and given shapes
* @param inputs Main shape and shapes to differ
* @returns OpenCascade difference shape
* @group booleans
* @shortname difference
* @drawable true
*/
difference(inputs: Inputs.OCCT.DifferenceDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Does boolean intersection operation between a main shape and given shapes
* @param inputs Main shape and shapes to differ
* @returns OpenCascade intersection of shapes
* @group booleans
* @shortname intersection
* @drawable true
*/
intersection(inputs: Inputs.OCCT.IntersectionDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Does mesh mesh intersection operation between two shapes - both shapes can have their own meshing precision.
* This algorithm intersects the meshes and returns the wires of the intersection, which are polylines or polygons.
* @param inputs Two shapes to intersect
* @returns Wires where shapes intersect
* @group mesh based
* @shortname mesh mesh intersection as wires
* @drawable true
*/
meshMeshIntersectionWires(inputs: Inputs.OCCT.MeshMeshIntersectionTwoShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSWirePointer[]>;
/**
* Does mesh mesh intersection operation between two shapes - both shapes can have their own meshing precision.
* This algorithm intersects the meshes and returns the points of the intersection, which are polylines or polygons.
* @param inputs Two shapes to intersect
* @returns Points where shapes intersect
* @group mesh based
* @shortname mesh mesh intersection as points
* @drawable true
*/
meshMeshIntersectionPoints(inputs: Inputs.OCCT.MeshMeshIntersectionTwoShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.Base.Point3[][]>;
/**
* Does mesh mesh intersection operation between the shape and multiple other shapes - all shapes can have their own meshing precision.
* This algorithm intersects the meshes and returns the wires of the intersection, which are polylines or polygons.
* @param inputs Two shapes to intersect
* @returns Wires where shapes intersect
* @group mesh based
* @shortname mesh mesh intersection of shapes as wires
* @drawable true
*/
meshMeshIntersectionOfShapesWires(inputs: Inputs.OCCT.MeshMeshesIntersectionOfShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSWirePointer[]>;
/**
* Does mesh mesh intersection operation between the shape and multiple other shapes - all shapes can have their own meshing precision.
* This algorithm intersects the meshes and returns the points of the intersection.
* @param inputs Two shapes to intersect
* @returns Wires where shapes intersect
* @group mesh based
* @shortname mesh mesh intersection of shapes as points
* @drawable true
*/
meshMeshIntersectionOfShapesPoints(inputs: Inputs.OCCT.MeshMeshesIntersectionOfShapesDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.Base.Point3[][]>;
}