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@bitbybit-dev/occt-worker

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Bit By Bit Developers CAD algorithms using OpenCascade Technology kernel adapted for WebWorker

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import { Inputs } from "@bitbybit-dev/occt"; import { OCCTWorkerManager } from "../../../occ-worker/occ-worker-manager"; export declare class OCCTVertex { private readonly occWorkerManager; constructor(occWorkerManager: OCCTWorkerManager); /** * Creates vertex shape from x y z coordinates * @param inputs x y z coordinates * @returns OpenCascade vertex * @group from * @shortname vertex from xyz * @drawable true */ vertexFromXYZ(inputs: Inputs.OCCT.XYZDto): Promise<Inputs.OCCT.TopoDSVertexPointer>; /** * Creates vertex shape from point * @param inputs a point * @returns OpenCascade vertex * @group from * @shortname vertex from point * @drawable true */ vertexFromPoint(inputs: Inputs.OCCT.PointDto): Promise<Inputs.OCCT.TopoDSVertexPointer>; /** * Creates vertices from points * @param inputs a point * @returns OpenCascade vertices * @group from * @shortname vertices from points * @drawable true */ verticesFromPoints(inputs: Inputs.OCCT.PointsDto): Promise<Inputs.OCCT.TopoDSVertexPointer[]>; /** * Creates compound shape containing multiple vertices. This simply speeds up rendering and allows to apply occt transformations easily on vertex groups. * @param inputs points * @returns OpenCascade vertices as compound shape * @group from * @shortname compound vertices from points * @drawable true */ verticesCompoundFromPoints(inputs: Inputs.OCCT.PointsDto): Promise<Inputs.OCCT.TopoDSCompoundPointer>; /** * Get all vertices in the list of a shape * @param inputs a shape * @returns OpenCascade vertices * @group get * @shortname get vertices from shape * @drawable true */ getVertices(inputs: Inputs.OCCT.ShapeDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSVertexPointer[]>; /** * Get all vertices in the list of a shape as points * @param inputs a shape * @returns Points * @group get * @shortname get vertices as points * @drawable true */ getVerticesAsPoints(inputs: Inputs.OCCT.ShapeDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.Base.Point3[]>; /** * Transforms vertices to points * @param inputs a vertex shapes * @returns Points * @group transform * @shortname vertices to points * @drawable true */ verticesToPoints(inputs: Inputs.OCCT.ShapesDto<Inputs.OCCT.TopoDSVertexPointer>): Promise<Inputs.Base.Point3[]>; /** * Transform vertex to point * @param inputs a vertex shape * @returns Point * @group transform * @shortname vertex to point * @drawable true */ vertexToPoint(inputs: Inputs.OCCT.ShapesDto<Inputs.OCCT.TopoDSVertexPointer>): Promise<Inputs.Base.Point3>; /** * Project points on a shape and return the projected points - length of the vector is important * @param inputs points, shape and direction that includes the length * @returns Points * @group place * @shortname project points * @drawable true */ projectPoints(inputs: Inputs.OCCT.ProjectPointsOnShapeDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.Base.Point3[]>; }