@bitbybit-dev/occt-worker
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Bit By Bit Developers CAD algorithms using OpenCascade Technology kernel adapted for WebWorker
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TypeScript
import { Inputs } from "@bitbybit-dev/occt";
import { OCCTWorkerManager } from "../../../occ-worker/occ-worker-manager";
export declare class OCCTFace {
private readonly occWorkerManager;
constructor(occWorkerManager: OCCTWorkerManager);
/**
* Creates face from triangle definition
* @param inputs Triangle
* @returns OpenCascade face
* @group from base
* @shortname face from triangle
* @drawable true
*/
fromBaseTriangle(inputs: Inputs.OCCT.TriangleBaseDto): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Creates faces from mesh definition
* @param inputs Mesh
* @returns OpenCascade faces
* @group from base
* @shortname faces from mesh
* @drawable true
*/
fromBaseMesh(inputs: Inputs.OCCT.MeshBaseDto): Promise<Inputs.OCCT.TopoDSFacePointer[]>;
/**
* Creates a faces from wires on face
* @param inputs OpenCascade wires and guiding face
* @returns OpenCascade faces
* @group from
* @shortname faces from wires on face
* @drawable true
*/
createFacesFromWiresOnFace(inputs: Inputs.OCCT.FacesFromWiresOnFaceDto<Inputs.OCCT.TopoDSWirePointer, Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.OCCT.TopoDSFacePointer[]>;
/**
* Creates a face from wire on face
* @param inputs OpenCascade wire shape and guiding face
* @returns OpenCascade face shape
* @group from
* @shortname face from wire on face
* @drawable true
*/
createFaceFromWireOnFace(inputs: Inputs.OCCT.FaceFromWireOnFaceDto<Inputs.OCCT.TopoDSWirePointer, Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Creates a face from wire
* @param inputs OpenCascade wire shape and indication if face should be planar
* @returns OpenCascade face shape
* @group from
* @shortname face from wire
* @drawable true
*/
createFaceFromWire(inputs: Inputs.OCCT.FaceFromWireDto<Inputs.OCCT.TopoDSWirePointer>): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Creates a face from wires. This can produce hollow faces.
* @param inputs OpenCascade wire shapes and indication if face should be planar
* @returns OpenCascade face shape
* @group from
* @shortname face from wires
* @drawable true
*/
createFaceFromWires(inputs: Inputs.OCCT.FaceFromWiresDto<Inputs.OCCT.TopoDSWirePointer>): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Creates a face from wires on the guiding face. This can produce hollow faces.
* @param inputs OpenCascade wire shapes and indication if wire is inside the face
* @returns OpenCascade face shape
* @group from
* @shortname face from wires on face
* @drawable true
*/
createFaceFromWiresOnFace(inputs: Inputs.OCCT.FaceFromWiresOnFaceDto<Inputs.OCCT.TopoDSWirePointer, Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Creates faces from wires
* @param inputs OpenCascade wire shape and indication if face should be planar
* @returns OpenCascade face shape
* @group from
* @shortname faces from wires
* @drawable true
*/
createFacesFromWires(inputs: Inputs.OCCT.FacesFromWiresDto<Inputs.OCCT.TopoDSWirePointer>): Promise<Inputs.OCCT.TopoDSFacePointer[]>;
/**
* Creates face from multiple circle tangent wires
* @param inputs OpenCascade circle wire shapes
* @returns OpenCascade face shape
* @group from
* @shortname face from circles tan
* @drawable true
*/
createFaceFromMultipleCircleTanWires(inputs: Inputs.OCCT.FaceFromMultipleCircleTanWiresDto<Inputs.OCCT.TopoDSWirePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Creates face from multiple circle tangent wire collections
* @param inputs OpenCascade circle wire shapes
* @returns OpenCascade face shape
* @group from
* @shortname face from multiple circle tan collections
* @drawable true
*/
createFaceFromMultipleCircleTanWireCollections(inputs: Inputs.OCCT.FaceFromMultipleCircleTanWireCollectionsDto<Inputs.OCCT.TopoDSWirePointer>): Promise<Inputs.OCCT.TopoDSShapePointer>;
/**
* Creates a face from the surface
* @param inputs Face shape
* @returns OpenCascade surface
* @group from
* @shortname surface
* @drawable true
*/
faceFromSurface(inputs: Inputs.OCCT.ShapeDto<Inputs.OCCT.GeomSurfacePointer>): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Creates a face from the surface and a wire
* @param inputs OpenCascade surface, a wire and indication wether face should be created inside or not
* @returns Face shape
* @group from
* @shortname surface and wire
* @drawable true
*/
faceFromSurfaceAndWire(inputs: Inputs.OCCT.FaceFromSurfaceAndWireDto<Inputs.OCCT.GeomSurfacePointer, Inputs.OCCT.TopoDSWirePointer>): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Creates OpenCascade Polygon face
* @param inputs Polygon points
* @returns OpenCascade polygon face
* @group primitives
* @shortname polygon
* @drawable true
*/
createPolygonFace(inputs: Inputs.OCCT.PolygonDto): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Creates OpenCascade circle face
* @param inputs Circle parameters
* @returns OpenCascade circle face
* @group primitives
* @shortname circle
* @drawable true
*/
createCircleFace(inputs: Inputs.OCCT.CircleDto): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Creates OpenCascade hexagons in grid
* @param inputs Hexagon parameters
* @returns OpenCascade hexagons in grid
* @group primitives
* @shortname hexagons in grid
* @drawable true
*/
hexagonsInGrid(inputs: Inputs.OCCT.HexagonsInGridDto): Promise<Inputs.OCCT.TopoDSFacePointer[]>;
/**
* Creates OpenCascade ellipse face
* @param inputs Ellipse parameters
* @returns OpenCascade ellipse face
* @group primitives
* @shortname ellipse
* @drawable true
*/
createEllipseFace(inputs: Inputs.OCCT.EllipseDto): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Creates OpenCascade square face
* @param inputs Square parameters
* @returns OpenCascade square face
* @group primitives
* @shortname square
* @drawable true
*/
createSquareFace(inputs: Inputs.OCCT.SquareDto): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Creates OpenCascade rectangle face
* @param inputs rectangle parameters
* @returns OpenCascade rectangle
* @group primitives
* @shortname rectangle
* @drawable true
*/
createRectangleFace(inputs: Inputs.OCCT.RectangleDto): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Gets the face by providing an index from the shape
* @param inputs Shape
* @returns OpenCascade face
* @group get
* @shortname face
* @drawable true
*/
getFace(inputs: Inputs.OCCT.ShapeIndexDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Gets the faces of the shape in a list
* @param inputs Shape
* @returns OpenCascade faces array
* @group get
* @shortname faces
* @drawable true
*/
getFaces(inputs: Inputs.OCCT.ShapeDto<Inputs.OCCT.TopoDSShapePointer>): Promise<Inputs.OCCT.TopoDSFacePointer[]>;
/**
* Computes reversed face from input face
* @param inputs Face
* @returns OpenCascade face
* @group get
* @shortname reversed
* @drawable true
*/
reversedFace(inputs: Inputs.OCCT.ShapeDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.OCCT.TopoDSFacePointer>;
/**
* Subdivides a face to point grid
* @param inputs Face and options for subdivision
* @returns points
* @group extract
* @shortname points
* @drawable true
*/
subdivideToPoints(inputs: Inputs.OCCT.FaceSubdivisionDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Point3[]>;
/**
* Subdivides a face to wires
* @param inputs Face and options for subdivision
* @returns wires
* @group extract
* @shortname wires
* @drawable true
*/
subdivideToWires(inputs: Inputs.OCCT.FaceSubdivisionToWiresDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.OCCT.TopoDSWirePointer[]>;
/**
* Subdivides a face to rectangle wires
* @param inputs Face and options for subdivision
* @returns wires
* @group patterns
* @shortname rectangle wires on face
* @drawable true
*/
subdivideToRectangleWires(inputs: Inputs.OCCT.FaceSubdivideToRectangleWiresDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.OCCT.TopoDSWirePointer[]>;
/**
* Subdivides a face to rectangle wires
* @param inputs Face and options for subdivision
* @returns wires
* @group patterns
* @shortname rectangle holes on face
* @drawable true
*/
subdivideToRectangleHoles(inputs: Inputs.OCCT.FaceSubdivideToRectangleHolesDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.OCCT.TopoDSFacePointer[]>;
/**
* Subdivides a face to hexagon wires
* @param inputs Face and options for subdivision
* @returns wires
* @group patterns
* @shortname hexagon wires on face
* @drawable true
*/
subdivideToHexagonWires(inputs: Inputs.OCCT.FaceSubdivideToHexagonWiresDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.OCCT.TopoDSWirePointer[]>;
/**
* Subdivides a face to hexagon holes
* @param inputs Face and options for subdivision
* @returns faces
* @group patterns
* @shortname hexagon holes on face
* @drawable true
*/
subdivideToHexagonHoles(inputs: Inputs.OCCT.FaceSubdivideToHexagonHolesDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.OCCT.TopoDSFacePointer[]>;
/**
* Subdivides a face to point grid with shifts and removals on nth uv rows or columns
* @param inputs Face and params for subdivision
* @returns points
* @group extract
* @shortname points nth
* @drawable true
*/
subdivideToPointsControlled(inputs: Inputs.OCCT.FaceSubdivisionControlledDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Point3[]>;
/**
* Subdivides a face to normals grid
* @param inputs Face and params for subdivision
* @returns normal vectors
* @group extract
* @shortname normals
* @drawable true
*/
subdivideToNormals(inputs: Inputs.OCCT.FaceSubdivisionDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Vector3[]>;
/**
* Subdivides a face to uv grid
* @param inputs Face and params for subdivision
* @returns uv params in array
* @group extract
* @shortname uvs
* @drawable true
*/
subdivideToUV(inputs: Inputs.OCCT.FaceSubdivisionDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Point2[]>;
/**
* Get point on UV where U and V are described between 0 and 1. These will be mapped to real bounds.
* @param inputs Face and params for subdivision
* @returns point
* @group extract
* @shortname point on uv
* @drawable true
*/
pointOnUV(inputs: Inputs.OCCT.DataOnUVDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Point3>;
/**
* Get normal on UV where U and V are described between 0 and 1. These will be mapped to real bounds.
* @param inputs Face and params for subdivision
* @returns normal vector
* @group extract
* @shortname normal on uv
* @drawable true
*/
normalOnUV(inputs: Inputs.OCCT.DataOnUVDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Vector3>;
/**
* Get points on UVs where U and V are described between 0 and 1 in two dimensional arrays. These will be mapped to real bounds.
* @param inputs Face and params for subdivision
* @returns points
* @group extract
* @shortname points on uvs
* @drawable true
*/
pointsOnUVs(inputs: Inputs.OCCT.DataOnUVsDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Point3[]>;
/**
* Get normals on UVs where U and V are described between 0 and 1 in two dimensional arrays. These will be mapped to real bounds.
* @param inputs Face and params for subdivision
* @returns normals
* @group extract
* @shortname normals on uvs
* @drawable true
*/
normalsOnUVs(inputs: Inputs.OCCT.DataOnUVsDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Vector3[]>;
/**
* Subdivides a face to points along a line on parameter
* @param inputs Face and params for subdivision
* @returns points
* @group extract
* @shortname points on param
* @drawable true
*/
subdivideToPointsOnParam(inputs: Inputs.OCCT.FaceLinearSubdivisionDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Point3[]>;
/**
* Gets the wire along the parameter on the face
* @param inputs Face and param
* @returns wire
* @group extract
* @shortname wire along param
* @drawable true
*/
wireAlongParam(inputs: Inputs.OCCT.WireAlongParamDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.OCCT.TopoDSWirePointer>;
/**
* Gets the wires along the parameters on the face
* @param inputs Face and params
* @returns wires
* @group extract
* @shortname wires along params
* @drawable true
*/
wiresAlongParams(inputs: Inputs.OCCT.WiresAlongParamsDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.OCCT.TopoDSWirePointer[]>;
/**
* Gets the U min bound of the face
* @param inputs OCCT Face
* @returns u min bound
* @group get
* @shortname u min
* @drawable false
*/
getUMinBound(inputs: Inputs.OCCT.ShapeDto<Inputs.OCCT.TopoDSFacePointer>): Promise<number>;
/**
* Gets the U max bound of the face
* @param inputs OCCT Face
* @returns u max bound
* @group get
* @shortname u max
* @drawable false
*/
getUMaxBound(inputs: Inputs.OCCT.ShapeDto<Inputs.OCCT.TopoDSFacePointer>): Promise<number>;
/**
* Gets the V min bound of the face
* @param inputs OCCT Face
* @returns v min bound
* @group get
* @shortname v min
* @drawable false
*/
getVMinBound(inputs: Inputs.OCCT.ShapeDto<Inputs.OCCT.TopoDSFacePointer>): Promise<number>;
/**
* Gets the V max bound of the face
* @param inputs OCCT Face
* @returns v max bound
* @group get
* @shortname v max
* @drawable false
*/
getVMaxBound(inputs: Inputs.OCCT.ShapeDto<Inputs.OCCT.TopoDSFacePointer>): Promise<number>;
/**
* Get the area of the face
* @param inputs OCCT Face
* @returns area
* @group get
* @shortname face area
* @drawable false
*/
getFaceArea(inputs: Inputs.OCCT.ShapeDto<Inputs.OCCT.TopoDSFacePointer>): Promise<number>;
/**
* Get the areas of the faces
* @param inputs OCCT Faces
* @returns areas
* @group get
* @shortname areas of faces
* @drawable false
*/
getFacesAreas(inputs: Inputs.OCCT.ShapesDto<Inputs.OCCT.TopoDSFacePointer>): Promise<number[]>;
/**
* Get the face center of mass point
* @param inputs OCCT Face
* @returns point
* @group get
* @shortname center of mass
* @drawable true
*/
getFaceCenterOfMass(inputs: Inputs.OCCT.ShapeDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Point3>;
/**
* Get the center of mass points for faces
* @param inputs OCCT Faces
* @returns points
* @group get
* @shortname centers of mass
* @drawable true
*/
getFacesCentersOfMass(inputs: Inputs.OCCT.ShapesDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Point3[]>;
/**
* Filters points on face
* @param inputs face and collection of points with options
* @returns filtered points
* @group filter
* @shortname filter face points
* @drawable true
*/
filterFacePoints(inputs: Inputs.OCCT.FilterFacePointsDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Point3[]>;
/**
* Filters points on faces
* @param inputs faces and collection of points with options
* @returns filtered points
* @group filter
* @shortname filter points on faces
* @drawable true
*/
filterFacesPoints(inputs: Inputs.OCCT.FilterFacesPointsDto<Inputs.OCCT.TopoDSFacePointer>): Promise<Inputs.Base.Point3[] | Inputs.Base.Point3[][]>;
}