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@bitbybit-dev/manifold

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Bit By Bit Developers Manifold based CAD Library to Program Geometry

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import * as Inputs from "../../inputs"; import * as Manifold3D from "manifold-3d"; export declare class MeshEvaluate { private manifold; constructor(wasm: Manifold3D.ManifoldToplevel); position(inputs: Inputs.Manifold.MeshVertexIndexDto<Manifold3D.Mesh>): Inputs.Base.Point3; tangent(inputs: Inputs.Manifold.MeshHalfEdgeIndexDto<Manifold3D.Mesh>): number[]; verts(inputs: Inputs.Manifold.MeshTriangleIndexDto<Manifold3D.Mesh>): number[]; extras(inputs: Inputs.Manifold.MeshVertexIndexDto<Manifold3D.Mesh>): number[]; transform(inputs: Inputs.Manifold.MeshTriangleRunIndexDto<Manifold3D.Mesh>): number[]; numProp(inputs: Inputs.Manifold.MeshDto<Manifold3D.Mesh>): number; numVert(inputs: Inputs.Manifold.MeshDto<Manifold3D.Mesh>): number; numTri(inputs: Inputs.Manifold.MeshDto<Manifold3D.Mesh>): number; numRun(inputs: Inputs.Manifold.MeshDto<Manifold3D.Mesh>): number; }