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@bitbybit-dev/manifold

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Bit By Bit Developers Manifold based CAD Library to Program Geometry

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export class ManifoldOperations { constructor(wasm) { this.manifold = wasm; } hull(inputs) { return inputs.manifold.hull(); } hullPoints(inputs) { const { Manifold } = this.manifold; const { hull } = Manifold; return hull(inputs.points); } slice(inputs) { return inputs.manifold.slice(inputs.height); } project(inputs) { return inputs.manifold.project(); } setTolerance(inputs) { return inputs.manifold.setTolerance(inputs.tolerance); } asOriginal(inputs) { return inputs.manifold.asOriginal(); } reserveIds(inputs) { const { Manifold } = this.manifold; const { reserveIDs } = Manifold; return reserveIDs(inputs.count); } compose(inputs) { const { Manifold } = this.manifold; const { compose } = Manifold; return compose(inputs.manifolds); } decompose(inputs) { return inputs.manifold.decompose(); } calculateNormals(inputs) { return inputs.manifold.calculateNormals(inputs.normalIdx, inputs.minSharpAngle); } calculateCurvature(inputs) { return inputs.manifold.calculateCurvature(inputs.gaussianIdx, inputs.meanIdx); } refineToTolerance(inputs) { return inputs.manifold.refineToTolerance(inputs.tolerance); } refineToLength(inputs) { return inputs.manifold.refineToLength(inputs.length); } refine(inputs) { return inputs.manifold.refine(inputs.number); } smoothOut(inputs) { return inputs.manifold.smoothOut(inputs.minSharpAngle, inputs.minSmoothness); } smoothByNormals(inputs) { return inputs.manifold.smoothByNormals(inputs.normalIdx); } simplify(inputs) { return inputs.manifold.simplify(inputs.tolerance); } setProperties(inputs) { return inputs.manifold.setProperties(inputs.numProp, inputs.propFunc); } }