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@bitbybit-dev/manifold

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Bit By Bit Developers Manifold based CAD Library to Program Geometry

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import * as Inputs from "../../inputs/manifold-inputs"; import * as Manifold3D from "manifold-3d"; export declare class CrossSectionTransforms { private manifold; constructor(wasm: Manifold3D.ManifoldToplevel); scale2D(inputs: Inputs.Manifold.Scale2DCrossSectionDto<Manifold3D.CrossSection>): Manifold3D.CrossSection; scale(inputs: Inputs.Manifold.ScaleCrossSectionDto<Manifold3D.CrossSection>): Manifold3D.CrossSection; mirror(inputs: Inputs.Manifold.MirrorCrossSectionDto<Manifold3D.CrossSection>): Manifold3D.CrossSection; translate(inputs: Inputs.Manifold.TranslateCrossSectionDto<Manifold3D.CrossSection>): Manifold3D.CrossSection; translateXY(inputs: Inputs.Manifold.TranslateXYCrossSectionDto<Manifold3D.CrossSection>): Manifold3D.CrossSection; rotate(inputs: Inputs.Manifold.RotateCrossSectionDto<Manifold3D.CrossSection>): Manifold3D.CrossSection; transform(inputs: Inputs.Manifold.TransformCrossSectionDto<Manifold3D.CrossSection>): Manifold3D.CrossSection; }