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@bitbybit-dev/manifold

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Bit By Bit Developers Manifold based CAD Library to Program Geometry

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import * as Inputs from "../../inputs"; import * as Manifold3D from "manifold-3d"; export declare class CrossSectionEvaluate { private manifold; constructor(wasm: Manifold3D.ManifoldToplevel); area(inputs: Inputs.Manifold.CrossSectionDto<Manifold3D.CrossSection>): number; isEmpty(inputs: Inputs.Manifold.CrossSectionDto<Manifold3D.CrossSection>): boolean; numVert(inputs: Inputs.Manifold.CrossSectionDto<Manifold3D.CrossSection>): number; numContour(inputs: Inputs.Manifold.CrossSectionDto<Manifold3D.CrossSection>): number; bounds(inputs: Inputs.Manifold.CrossSectionDto<Manifold3D.CrossSection>): Inputs.Base.Vector2[]; }