@bitbybit-dev/manifold-worker
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Bit By Bit Developers Manifold Based CAD Library to Program Geometry Via WebWorker
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TypeScript
import { ManifoldWorkerManager } from "../../manifold-worker/manifold-worker-manager";
import * as Inputs from "@bitbybit-dev/manifold/lib/api/inputs";
/**
* Contains various functions for Solid meshes from Manifold library https://github.com/elalish/manifold
* Thanks Manifold community for developing this kernel
*/
export declare class ManifoldShapes {
private readonly manifoldWorkerManager;
constructor(manifoldWorkerManager: ManifoldWorkerManager);
/**
* Convert a Mesh into a Manifold, retaining its properties and merging only
* the positions according to the merge vectors. Will throw an error if the
* result is not an oriented 2-manifold. Will collapse degenerate triangles
* and unnecessary vertices.
*
* All fields are read, making this structure suitable for a lossless
* round-trip of data from manifoldToMesh(). For multi-material input, use
* reserveIDs() to set a unique originalID for each material, and sort the
* materials into triangle runs.
* @param inputs mesh definition
* @returns manifold
* @group create
* @shortname manifold from mesh
* @drawable true
*/
manifoldFromMesh(inputs: Inputs.Manifold.CreateFromMeshDto): Promise<Inputs.Manifold.ManifoldPointer>;
/**
* Create a Manifold from a set of polygon points describing triangles.
* @param inputs Polygon points
* @returns Manifold
* @group create
* @shortname from polygon points
* @drawable true
*/
fromPolygonPoints(inputs: Inputs.Manifold.FromPolygonPointsDto): Promise<Inputs.Manifold.ManifoldPointer>;
/**
* Create a 3D cube shape
* @param inputs Cube parameters
* @returns Cube solid
* @group primitives
* @shortname cube
* @drawable true
*/
cube(inputs: Inputs.Manifold.CubeDto): Promise<Inputs.Manifold.ManifoldPointer>;
/**
* Create a 3D sphere shape
* @param inputs Sphere parameters
* @returns Sphere solid
* @group primitives
* @shortname sphere
* @drawable true
*/
sphere(inputs: Inputs.Manifold.SphereDto): Promise<Inputs.Manifold.ManifoldPointer>;
/**
* Create a 3D tetrahedron shape
* @returns Tetrahedron solid
* @group primitives
* @shortname tetrahedron
* @drawable true
*/
tetrahedron(): Promise<Inputs.Manifold.ManifoldPointer>;
/**
* Create a 3D cylinder shape
* @param inputs Cylinder parameters
* @returns Cylinder solid
* @group primitives
* @shortname cylinder
* @drawable true
*/
cylinder(inputs: Inputs.Manifold.CylinderDto): Promise<Inputs.Manifold.ManifoldPointer>;
}