@bitbybit-dev/manifold-worker
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Bit By Bit Developers Manifold Based CAD Library to Program Geometry Via WebWorker
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TypeScript
export declare class ManifoldWithId<U> {
id: string;
manifold: U;
}
export declare class ObjectDefinition<M, U> {
compound?: U;
manifolds?: ManifoldWithId<U>[];
data?: M;
}
export declare class CacheHelper {
hashesFromPreviousRun: {};
usedHashes: {};
argCache: {};
constructor();
cleanAllCache(): void;
cleanCacheForHash(hash: string): void;
isManifoldObject(obj: any): boolean;
cacheOp(args: any, cacheMiss: any): any;
/** Returns the cached object if it exists, or null otherwise. */
checkCache(hash: any): any;
/** Adds this `manifold` to the cache, indexable by `hash`. */
addToCache(hash: any, object: any): any;
/** This function computes a 32-bit integer hash given a set of `arguments`.
* If `raw` is true, the raw set of sanitized arguments will be returned instead.
*/
computeHash(args: any, raw?: any): any;
/** This function converts a string to a 32bit integer. */
stringToHash(str: string): any;
/** This function returns a version of the `inputArray` without the `objectToRemove`. */
remove(inputArray: any, objectToRemove: any): any;
}