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@bitbybit-dev/manifold-worker

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Bit By Bit Developers Manifold Based CAD Library to Program Geometry Via WebWorker

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; /** * Contains various functions for Solid meshes from Manifold library https://github.com/elalish/manifold * Thanks Manifold community for developing this kernel */ export class MeshOperations { constructor(manifoldWorkerManager) { this.manifoldWorkerManager = manifoldWorkerManager; } /** * Updates the mergeFromVert and mergeToVert vectors in order to create a * manifold solid. If the MeshGL is already manifold, no change will occur and * the function will return false. Otherwise, this will merge verts along open * edges within tolerance (the maximum of the MeshGL tolerance and the * baseline bounding-box tolerance), keeping any from the existing merge * vectors. * * There is no guarantee the result will be manifold - this is a best-effort * helper function designed primarily to aid in the case where a manifold * multi-material MeshGL was produced, but its merge vectors were lost due to * a round-trip through a file format. Constructing a Manifold from the result * will report a Status if it is not manifold. * @param inputs mesh * @returns merged mesh * @group base * @shortname merge * @drawable true */ merge(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("mesh.operations.merge", inputs); }); } }