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@bitbybit-dev/manifold-worker

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Bit By Bit Developers Manifold Based CAD Library to Program Geometry Via WebWorker

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import { ManifoldWorkerManager } from "../../manifold-worker/manifold-worker-manager"; import * as Inputs from "@bitbybit-dev/manifold/lib/api/inputs"; /** * Contains various functions for Solid meshes from Manifold library https://github.com/elalish/manifold * Thanks Manifold community for developing this kernel */ export declare class ManifoldTransforms { private readonly manifoldWorkerManager; constructor(manifoldWorkerManager: ManifoldWorkerManager); /** * Scales a manifold shape with 3D vector * @param inputs manifold and scale vector * @returns Scaled manifold shape * @group transforms * @shortname scale 3d * @drawable true */ scale3D(inputs: Inputs.Manifold.Scale3DDto<Inputs.Manifold.ManifoldPointer>): Promise<Inputs.Manifold.ManifoldPointer>; /** * Scales a manifold shape with single factor * @param inputs manifold and scale factor * @returns Scaled manifold shape * @group transforms * @shortname scale uniform * @drawable true */ scale(inputs: Inputs.Manifold.ScaleDto<Inputs.Manifold.ManifoldPointer>): Promise<Inputs.Manifold.ManifoldPointer>; /** * Mirrors a manifold shape over a plane defined by a normal vector * @param inputs manifold and normal vector * @returns Mirrored manifold shape * @group transforms * @shortname mirror * @drawable true */ mirror(inputs: Inputs.Manifold.MirrorDto<Inputs.Manifold.ManifoldPointer>): Promise<Inputs.Manifold.ManifoldPointer>; /** * Translates a manifold shape along the vector * @param inputs manifold and trnaslation vector * @returns Translated manifold shape * @group transforms * @shortname translate * @drawable true */ translate(inputs: Inputs.Manifold.TranslateDto<Inputs.Manifold.ManifoldPointer>): Promise<Inputs.Manifold.ManifoldPointer>; /** * Translates a manifold shape along by multiple vectors * @param inputs manifold and trnaslation vectors * @returns Translated manifold shapes * @group multiple * @shortname translate by vectors * @drawable true */ translateByVectors(inputs: Inputs.Manifold.TranslateByVectorsDto<Inputs.Manifold.ManifoldPointer>): Promise<Inputs.Manifold.ManifoldPointer[]>; /** * Translates a manifold shape along x, y, z * @param inputs manifold and trnaslation coordinates * @returns Translated manifold shape * @group transforms * @shortname translate xyz * @drawable true */ translateXYZ(inputs: Inputs.Manifold.TranslateXYZDto<Inputs.Manifold.ManifoldPointer>): Promise<Inputs.Manifold.ManifoldPointer>; /** * Rotates a manifold shape along the vector containing euler angles * @param inputs manifold and rotation vector * @returns Rotated manifold shape * @group transforms * @shortname rotate * @drawable true */ rotate(inputs: Inputs.Manifold.RotateDto<Inputs.Manifold.ManifoldPointer>): Promise<Inputs.Manifold.ManifoldPointer>; /** * Rotates a manifold shape along the x y z euler angles * @param inputs manifold and rotation eulers * @returns Rotated manifold shape * @group transforms * @shortname rotate xyz * @drawable true */ rotateXYZ(inputs: Inputs.Manifold.RotateXYZDto<Inputs.Manifold.ManifoldPointer>): Promise<Inputs.Manifold.ManifoldPointer>; /** * Transforms a manifold shape by using the 4x4 transformation matrix * @param inputs manifold and transformation matrix * @returns Transformed manifold shape * @group matrix * @shortname transform * @drawable true */ transform(inputs: Inputs.Manifold.TransformDto<Inputs.Manifold.ManifoldPointer>): Promise<Inputs.Manifold.ManifoldPointer>; /** * Transforms a manifold shape by using the 4x4 transformation matrixes * @param inputs manifold and transformation matrixes * @returns Transformed manifold shape * @group matrix * @shortname transforms * @drawable true */ transforms(inputs: Inputs.Manifold.TransformsDto<Inputs.Manifold.ManifoldPointer>): Promise<Inputs.Manifold.ManifoldPointer>; }