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@bitbybit-dev/manifold-worker

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Bit By Bit Developers Manifold Based CAD Library to Program Geometry Via WebWorker

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; /** * Contains various functions for Solid meshes from Manifold library https://github.com/elalish/manifold * Thanks Manifold community for developing this kernel */ export class ManifoldShapes { constructor(manifoldWorkerManager) { this.manifoldWorkerManager = manifoldWorkerManager; } /** * Convert a Mesh into a Manifold, retaining its properties and merging only * the positions according to the merge vectors. Will throw an error if the * result is not an oriented 2-manifold. Will collapse degenerate triangles * and unnecessary vertices. * * All fields are read, making this structure suitable for a lossless * round-trip of data from manifoldToMesh(). For multi-material input, use * reserveIDs() to set a unique originalID for each material, and sort the * materials into triangle runs. * @param inputs mesh definition * @returns manifold * @group create * @shortname manifold from mesh * @drawable true */ manifoldFromMesh(inputs) { return this.manifoldWorkerManager.genericCallToWorkerPromise("manifold.shapes.manifoldFromMesh", inputs); } /** * Create a 3D cube shape * @param inputs Cube parameters * @returns Cube solid * @group primitives * @shortname cube * @drawable true */ cube(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("manifold.shapes.cube", inputs); }); } /** * Create a 3D sphere shape * @param inputs Sphere parameters * @returns Sphere solid * @group primitives * @shortname sphere * @drawable true */ sphere(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("manifold.shapes.sphere", inputs); }); } /** * Create a 3D tetrahedron shape * @returns Tetrahedron solid * @group primitives * @shortname tetrahedron * @drawable true */ tetrahedron() { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("manifold.shapes.tetrahedron", {}); }); } /** * Create a 3D cylinder shape * @param inputs Cylinder parameters * @returns Cylinder solid * @group primitives * @shortname cylinder * @drawable true */ cylinder(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("manifold.shapes.cylinder", inputs); }); } }