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@bitbybit-dev/manifold-worker

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Bit By Bit Developers Manifold Based CAD Library to Program Geometry Via WebWorker

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import { ManifoldWorkerManager } from "../../manifold-worker/manifold-worker-manager"; import * as Inputs from "@bitbybit-dev/manifold/lib/api/inputs"; /** * Contains various functions for Solid meshes from Manifold library https://github.com/elalish/manifold * Thanks Manifold community for developing this kernel */ export declare class ManifoldShapes { private readonly manifoldWorkerManager; constructor(manifoldWorkerManager: ManifoldWorkerManager); /** * Convert a Mesh into a Manifold, retaining its properties and merging only * the positions according to the merge vectors. Will throw an error if the * result is not an oriented 2-manifold. Will collapse degenerate triangles * and unnecessary vertices. * * All fields are read, making this structure suitable for a lossless * round-trip of data from manifoldToMesh(). For multi-material input, use * reserveIDs() to set a unique originalID for each material, and sort the * materials into triangle runs. * @param inputs mesh definition * @returns manifold * @group create * @shortname manifold from mesh * @drawable true */ manifoldFromMesh(inputs: Inputs.Manifold.CreateFromMeshDto): Promise<Inputs.Manifold.ManifoldPointer>; /** * Create a 3D cube shape * @param inputs Cube parameters * @returns Cube solid * @group primitives * @shortname cube * @drawable true */ cube(inputs: Inputs.Manifold.CubeDto): Promise<Inputs.Manifold.ManifoldPointer>; /** * Create a 3D sphere shape * @param inputs Sphere parameters * @returns Sphere solid * @group primitives * @shortname sphere * @drawable true */ sphere(inputs: Inputs.Manifold.SphereDto): Promise<Inputs.Manifold.ManifoldPointer>; /** * Create a 3D tetrahedron shape * @returns Tetrahedron solid * @group primitives * @shortname tetrahedron * @drawable true */ tetrahedron(): Promise<Inputs.Manifold.ManifoldPointer>; /** * Create a 3D cylinder shape * @param inputs Cylinder parameters * @returns Cylinder solid * @group primitives * @shortname cylinder * @drawable true */ cylinder(inputs: Inputs.Manifold.CylinderDto): Promise<Inputs.Manifold.ManifoldPointer>; }