UNPKG

@bitbybit-dev/manifold-worker

Version:

Bit By Bit Developers Manifold Based CAD Library to Program Geometry Via WebWorker

55 lines (54 loc) 2.45 kB
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; import { ManifoldShapes } from "./shapes"; import { ManifoldBooleans } from "./booleans"; import { ManifoldOperations } from "./operations"; import { ManifoldTransforms } from "./transforms"; import { ManifoldEvaluate } from "./evaluate"; /** * Contains various functions for Solid meshes from Manifold library https://github.com/elalish/manifold * Thanks Manifold community for developing this kernel */ export class Manifold { constructor(manifoldWorkerManager) { this.manifoldWorkerManager = manifoldWorkerManager; this.shapes = new ManifoldShapes(manifoldWorkerManager); this.booleans = new ManifoldBooleans(manifoldWorkerManager); this.operations = new ManifoldOperations(manifoldWorkerManager); this.transforms = new ManifoldTransforms(manifoldWorkerManager); this.evaluate = new ManifoldEvaluate(manifoldWorkerManager); } /** * Turns manifold shape into a mesh * @param inputs Manifold shape * @returns Decomposed mesh definition * @group meshing * @shortname manifold to mesh * @drawable false */ manifoldToMesh(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("manifold.manifoldToMesh", inputs); }); } /** * Turns manifold shapes into meshes * @param inputs Manifold shapes * @returns Decomposed mesh definitions * @group meshing * @shortname manifolds to meshes * @drawable false */ manifoldsToMeshes(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("manifold.manifoldsToMeshes", inputs); }); } }