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@bitbybit-dev/manifold-worker

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Bit By Bit Developers Manifold Based CAD Library to Program Geometry Via WebWorker

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import { ManifoldWorkerManager } from "../../manifold-worker/manifold-worker-manager"; import * as Inputs from "@bitbybit-dev/manifold/lib/api/inputs"; import { ManifoldShapes } from "./shapes"; import { ManifoldBooleans } from "./booleans"; import { ManifoldOperations } from "./operations"; import { ManifoldTransforms } from "./transforms"; import { ManifoldEvaluate } from "./evaluate"; /** * Contains various functions for Solid meshes from Manifold library https://github.com/elalish/manifold * Thanks Manifold community for developing this kernel */ export declare class Manifold { private readonly manifoldWorkerManager; readonly shapes: ManifoldShapes; readonly booleans: ManifoldBooleans; readonly operations: ManifoldOperations; readonly transforms: ManifoldTransforms; readonly evaluate: ManifoldEvaluate; constructor(manifoldWorkerManager: ManifoldWorkerManager); /** * Turns manifold shape into a mesh * @param inputs Manifold shape * @returns Decomposed mesh definition * @group meshing * @shortname manifold to mesh * @drawable false */ manifoldToMesh(inputs: Inputs.Manifold.ManifoldToMeshDto<Inputs.Manifold.ManifoldPointer>): Promise<Inputs.Manifold.DecomposedManifoldMeshDto>; /** * Turns manifold shapes into meshes * @param inputs Manifold shapes * @returns Decomposed mesh definitions * @group meshing * @shortname manifolds to meshes * @drawable false */ manifoldsToMeshes(inputs: Inputs.Manifold.ManifoldsToMeshesDto<Inputs.Manifold.ManifoldPointer>): Promise<Inputs.Manifold.DecomposedManifoldMeshDto[]>; }