@bitbybit-dev/manifold-worker
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Bit By Bit Developers Manifold Based CAD Library to Program Geometry Via WebWorker
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TypeScript
import { ManifoldWorkerManager } from "../../manifold-worker/manifold-worker-manager";
import * as Inputs from "@bitbybit-dev/manifold/lib/api/inputs";
/**
* Contains various functions for making shapes Manifold library https://github.com/elalish/manifold
* Thanks Manifold community for developing this kernel
*/
export declare class CrossSectionShapes {
private readonly manifoldWorkerManager;
constructor(manifoldWorkerManager: ManifoldWorkerManager);
/**
* Create a 2d cross-section from a set of contours (complex polygons). A
* boolean union operation (with Positive filling rule by default) is
* performed to combine overlapping polygons and ensure the resulting
* CrossSection is free of intersections.
* @param inputs polygons and fill rule
* @returns cross section
* @group base
* @shortname create
* @drawable true
*/
create(inputs: Inputs.Manifold.CreateContourSectionDto): Promise<Inputs.Manifold.CrossSectionPointer>;
/**
* Create a 2D square cross section
* @param inputs Square parameters
* @returns square cross section
* @group primitives
* @shortname square
* @drawable true
*/
square(inputs: Inputs.Manifold.SquareDto): Promise<Inputs.Manifold.CrossSectionPointer>;
/**
* Create a 2D circle cross section
* @param inputs Circle parameters
* @returns circle cross section
* @group primitives
* @shortname circle
* @drawable true
*/
circle(inputs: Inputs.Manifold.CircleDto): Promise<Inputs.Manifold.CrossSectionPointer>;
/**
* Create a 2D rectangle cross section
* @param inputs Rectangle parameters
* @returns rectangle cross section
* @group primitives
* @shortname rectangle
* @drawable true
*/
rectangle(inputs: Inputs.Manifold.RectangleDto): Promise<Inputs.Manifold.CrossSectionPointer>;
}