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@bitbybit-dev/manifold-worker

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Bit By Bit Developers Manifold Based CAD Library to Program Geometry Via WebWorker

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; /** * Contains various functions for Solid meshes from Manifold library https://github.com/elalish/manifold * Thanks Manifold community for developing this kernel */ export class CrossSectionOperations { constructor(manifoldWorkerManager) { this.manifoldWorkerManager = manifoldWorkerManager; } /** * Compute convex hull for the cross section * @param inputs cross section * @returns hulled cross section * @group basic * @shortname hull * @drawable true */ hull(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("crossSection.operations.hull", inputs); }); } /** * Extrude the cross section to create a 3D shape * @param inputs cross section and extrusion parameters * @returns extruded manifold shape * @group basic * @shortname extrude * @drawable true */ extrude(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("crossSection.operations.extrude", inputs); }); } /** * Revolve the cross section to create a 3D shape * @param inputs cross section and extrusion parameters * @returns extruded manifold shape * @group basic * @shortname revolve * @drawable true */ revolve(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("crossSection.operations.revolve", inputs); }); } /** * Offsets the cross section to create a new cross section with a given delta (uses Clipper2 algorithm behind). * @param inputs cross section and offset parameters * @returns offset cross section * @group basic * @shortname offset * @drawable true */ offset(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("crossSection.operations.offset", inputs); }); } /** * Remove vertices from the contours in this CrossSection that are less than * the specified distance epsilon from an imaginary line that passes through * its two adjacent vertices. Near duplicate vertices and collinear points * will be removed at lower epsilons, with elimination of line segments * becoming increasingly aggressive with larger epsilons. * * It is recommended to apply this function following Offset, in order to * clean up any spurious tiny line segments introduced that do not improve * quality in any meaningful way. This is particularly important if further * offseting operations are to be performed, which would compound the issue. * @param inputs cross section and epsilon parameters * @returns simplified cross section * @group basic * @shortname simplify * @drawable true */ simplify(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("crossSection.operations.simplify", inputs); }); } /** * Composes multiple cross sections or polygons into a single cross section * @param inputs cross sections or polygons * @returns composed cross section * @group composition * @shortname compose * @drawable true */ compose(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("crossSection.operations.compose", inputs); }); } /** * Decompose cross sections that are topologically * disconnected, each containing one outline contour with zero or more * holes. * @param inputs cross section * @returns decomposed cross sections * @group composition * @shortname decompose * @drawable true */ decompose(inputs) { return __awaiter(this, void 0, void 0, function* () { return this.manifoldWorkerManager.genericCallToWorkerPromise("crossSection.operations.decompose", inputs); }); } }