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@bitbybit-dev/manifold-worker

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Bit By Bit Developers Manifold Based CAD Library to Program Geometry Via WebWorker

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import { ManifoldWorkerManager } from "../../manifold-worker/manifold-worker-manager"; import * as Inputs from "@bitbybit-dev/manifold/lib/api/inputs"; /** * Contains various functions for Solid meshes from Manifold library https://github.com/elalish/manifold * Thanks Manifold community for developing this kernel */ export declare class CrossSectionOperations { private readonly manifoldWorkerManager; constructor(manifoldWorkerManager: ManifoldWorkerManager); /** * Compute convex hull for the cross section * @param inputs cross section * @returns hulled cross section * @group basic * @shortname hull * @drawable true */ hull(inputs: Inputs.Manifold.CrossSectionDto<Inputs.Manifold.CrossSectionPointer>): Promise<Inputs.Manifold.CrossSectionPointer>; /** * Extrude the cross section to create a 3D shape * @param inputs cross section and extrusion parameters * @returns extruded manifold shape * @group basic * @shortname extrude * @drawable true */ extrude(inputs: Inputs.Manifold.ExtrudeDto<Inputs.Manifold.CrossSectionPointer>): Promise<Inputs.Manifold.ManifoldPointer>; /** * Revolve the cross section to create a 3D shape * @param inputs cross section and extrusion parameters * @returns extruded manifold shape * @group basic * @shortname revolve * @drawable true */ revolve(inputs: Inputs.Manifold.RevolveDto<Inputs.Manifold.CrossSectionPointer>): Promise<Inputs.Manifold.ManifoldPointer>; /** * Offsets the cross section to create a new cross section with a given delta (uses Clipper2 algorithm behind). * @param inputs cross section and offset parameters * @returns offset cross section * @group basic * @shortname offset * @drawable true */ offset(inputs: Inputs.Manifold.OffsetDto<Inputs.Manifold.CrossSectionPointer>): Promise<Inputs.Manifold.CrossSectionPointer>; /** * Remove vertices from the contours in this CrossSection that are less than * the specified distance epsilon from an imaginary line that passes through * its two adjacent vertices. Near duplicate vertices and collinear points * will be removed at lower epsilons, with elimination of line segments * becoming increasingly aggressive with larger epsilons. * * It is recommended to apply this function following Offset, in order to * clean up any spurious tiny line segments introduced that do not improve * quality in any meaningful way. This is particularly important if further * offseting operations are to be performed, which would compound the issue. * @param inputs cross section and epsilon parameters * @returns simplified cross section * @group basic * @shortname simplify * @drawable true */ simplify(inputs: Inputs.Manifold.SimplifyDto<Inputs.Manifold.CrossSectionPointer>): Promise<Inputs.Manifold.CrossSectionPointer>; /** * Composes multiple cross sections or polygons into a single cross section * @param inputs cross sections or polygons * @returns composed cross section * @group composition * @shortname compose * @drawable true */ compose(inputs: Inputs.Manifold.ComposeDto<(Inputs.Manifold.CrossSectionPointer | Inputs.Base.Vector2[])[]>): Promise<Inputs.Manifold.CrossSectionPointer>; /** * Decompose cross sections that are topologically * disconnected, each containing one outline contour with zero or more * holes. * @param inputs cross section * @returns decomposed cross sections * @group composition * @shortname decompose * @drawable true */ decompose(inputs: Inputs.Manifold.CrossSectionDto<Inputs.Manifold.CrossSectionPointer>): Promise<Inputs.Manifold.CrossSectionPointer[]>; }