@bitbybit-dev/core
Version:
Bit By Bit Developers Core CAD API to Program Geometry
119 lines (118 loc) • 3.6 kB
TypeScript
import { ContextBase } from "../context";
import * as Inputs from "../inputs/inputs";
/**
* Contains various json path methods.
* <div>
* <img src="../assets/images/blockly-images/math/math.svg" alt="Blockly Image"/>
* </div>
*/
export declare class JSONBitByBit {
private readonly context;
constructor(context: ContextBase);
/**
* Stringifies the input value
* @param inputs a value to be stringified
* @returns string
* @group transform
* @shortname stringify
* @drawable false
*/
stringify(inputs: Inputs.JSON.StringifyDto): string;
/**
* Parses the input value
* @param inputs a value to be parsed
* @returns any
* @group transform
* @shortname parse
* @drawable false
*/
parse(inputs: Inputs.JSON.ParseDto): any;
/**
* Queries the input value
* @param inputs a value to be queried
* @returns any
* @group jsonpath
* @shortname query
* @drawable false
*/
query(inputs: Inputs.JSON.QueryDto): any;
/**
* Sets value on given property of the given json
* @param inputs a value to be added, json and a property name
* @returns any
* @group props
* @shortname set value on property
* @drawable false
*/
setValueOnProp(inputs: Inputs.JSON.SetValueOnPropDto): any;
/**
* Gets json from array by first property match. This is very simplistic search and only returns the first match.
* If you need more complex search, you can use jsonpath query with filters.
* @param inputs an array of json objects, a property name and a value to match
* @returns any
* @group props
* @shortname get json from array by prop match
* @drawable false
*/
getJsonFromArrayByFirstPropMatch(inputs: Inputs.JSON.GetJsonFromArrayByFirstPropMatchDto): any;
/**
* Gets value of the property in the given json
* @param inputs a value to be added, json and a property name
* @returns any
* @group props
* @shortname get value on property
* @drawable false
*/
getValueOnProp(inputs: Inputs.JSON.GetValueOnPropDto): any;
/**
* Sets value to the json by providing a path
* @param inputs a value to be added, json and a path
* @returns any
* @group jsonpath
* @shortname set value on path
* @drawable false
*/
setValue(inputs: Inputs.JSON.SetValueDto): any;
/**
* Sets multiple values to the json by providing paths
* @param inputs a value to be added, json and a path
* @returns any
* @group jsonpath
* @shortname set values on paths
* @drawable false
*/
setValuesOnPaths(inputs: Inputs.JSON.SetValuesOnPathsDto): any;
/**
* Find paths to elements in object matching path expression
* @param inputs a json value and a query
* @returns any
* @group jsonpath
* @shortname paths
* @drawable false
*/
paths(inputs: Inputs.JSON.PathsDto): any;
/**
* Creates an empty JavaScript object
* @returns any
* @group create
* @shortname empty
* @drawable false
*/
createEmpty(): any;
/**
* Previews json and gives option to save it
* @returns any
* @group preview
* @shortname json preview and save
* @drawable false
*/
previewAndSaveJson(inputs: Inputs.JSON.JsonDto): void;
/**
* Previews json
* @returns any
* @group preview
* @shortname json preview
* @drawable false
*/
previewJson(inputs: Inputs.JSON.JsonDto): void;
}