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@bitbybit-dev/core

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Bit By Bit Developers Core CAD API to Program Geometry

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import { ContextBase } from "../context"; import * as Inputs from "../inputs/inputs"; /** * Contains various json path methods. * <div> * <img src="../assets/images/blockly-images/math/math.svg" alt="Blockly Image"/> * </div> */ export declare class JSONBitByBit { private readonly context; constructor(context: ContextBase); /** * Stringifies the input value * @param inputs a value to be stringified * @returns string * @group transform * @shortname stringify * @drawable false */ stringify(inputs: Inputs.JSON.StringifyDto): string; /** * Parses the input value * @param inputs a value to be parsed * @returns any * @group transform * @shortname parse * @drawable false */ parse(inputs: Inputs.JSON.ParseDto): any; /** * Queries the input value * @param inputs a value to be queried * @returns any * @group jsonpath * @shortname query * @drawable false */ query(inputs: Inputs.JSON.QueryDto): any; /** * Sets value on given property of the given json * @param inputs a value to be added, json and a property name * @returns any * @group props * @shortname set value on property * @drawable false */ setValueOnProp(inputs: Inputs.JSON.SetValueOnPropDto): any; /** * Gets json from array by first property match. This is very simplistic search and only returns the first match. * If you need more complex search, you can use jsonpath query with filters. * @param inputs an array of json objects, a property name and a value to match * @returns any * @group props * @shortname get json from array by prop match * @drawable false */ getJsonFromArrayByFirstPropMatch(inputs: Inputs.JSON.GetJsonFromArrayByFirstPropMatchDto): any; /** * Gets value of the property in the given json * @param inputs a value to be added, json and a property name * @returns any * @group props * @shortname get value on property * @drawable false */ getValueOnProp(inputs: Inputs.JSON.GetValueOnPropDto): any; /** * Sets value to the json by providing a path * @param inputs a value to be added, json and a path * @returns any * @group jsonpath * @shortname set value on path * @drawable false */ setValue(inputs: Inputs.JSON.SetValueDto): any; /** * Sets multiple values to the json by providing paths * @param inputs a value to be added, json and a path * @returns any * @group jsonpath * @shortname set values on paths * @drawable false */ setValuesOnPaths(inputs: Inputs.JSON.SetValuesOnPathsDto): any; /** * Find paths to elements in object matching path expression * @param inputs a json value and a query * @returns any * @group jsonpath * @shortname paths * @drawable false */ paths(inputs: Inputs.JSON.PathsDto): any; /** * Creates an empty JavaScript object * @returns any * @group create * @shortname empty * @drawable false */ createEmpty(): any; /** * Previews json and gives option to save it * @returns any * @group preview * @shortname json preview and save * @drawable false */ previewAndSaveJson(inputs: Inputs.JSON.JsonDto): void; /** * Previews json * @returns any * @group preview * @shortname json preview * @drawable false */ previewJson(inputs: Inputs.JSON.JsonDto): void; }