UNPKG

@bitbybit-dev/base

Version:

Bit By Bit Developers Base CAD Library to Program Geometry

395 lines (394 loc) 16 kB
import * as Inputs from "../inputs"; import { GeometryHelper } from "./geometry-helper"; import { MathBitByBit } from "./math"; /** * Contains various methods for vector mathematics. Vector in bitbybit is simply an array, usually containing numbers. * In 3D [x, y, z] form describes space, where y is the up vector. * Because of this form Vector can be interchanged with Point, which also is an array in [x, y, z] form. */ export declare class Vector { private readonly math; private readonly geometryHelper; constructor(math: MathBitByBit, geometryHelper: GeometryHelper); /** * Removes all duplicate vectors from the input array (keeps only unique vectors). * Example: [[1,2,3], [4,5,6], [1,2,3], [7,8,9]] → [[1,2,3], [4,5,6], [7,8,9]] * @param inputs Contains vectors and a tolerance value * @returns Array of vectors without duplicates * @group remove * @shortname remove all duplicates * @drawable false */ removeAllDuplicateVectors(inputs: Inputs.Vector.RemoveAllDuplicateVectorsDto): number[][]; /** * Removes consecutive duplicate vectors from the input array (only removes duplicates that appear next to each other). * Example: [[1,2], [1,2], [3,4], [1,2]] → [[1,2], [3,4], [1,2]] (only removed consecutive duplicate) * @param inputs Contains vectors and a tolerance value * @returns Array of vectors without duplicates * @group remove * @shortname remove consecutive duplicates * @drawable false */ removeConsecutiveDuplicateVectors(inputs: Inputs.Vector.RemoveConsecutiveDuplicateVectorsDto): number[][]; /** * Checks if two vectors are the same within a given tolerance (accounts for floating point precision). * Example: [1,2,3] vs [1.0001,2.0001,3.0001] with tolerance 0.001 → true * @param inputs Contains two vectors and a tolerance value * @returns Boolean indicating if vectors are the same * @group validate * @shortname vectors the same * @drawable false */ vectorsTheSame(inputs: Inputs.Vector.VectorsTheSameDto): boolean; /** * Measures the angle between two vectors in degrees (always returns positive angle 0-180°). * Example: [1,0,0] and [0,1,0] → 90° (perpendicular vectors) * @param inputs Contains two vectors represented as number arrays * @group angles * @shortname angle * @returns Number in degrees * @drawable false */ angleBetween(inputs: Inputs.Vector.TwoVectorsDto): number; /** * Measures the normalized 2D angle between two vectors in degrees (considers direction, can be negative). * Example: [1,0] to [0,1] → 90°, [0,1] to [1,0] → -90° * @param inputs Contains two vectors represented as number arrays * @returns Number in degrees * @group angles * @shortname angle normalized 2d * @drawable false */ angleBetweenNormalized2d(inputs: Inputs.Vector.TwoVectorsDto): number; /** * Measures a positive angle between two vectors given the reference vector in degrees (always 0-360°). * Example: converts negative signed angles to positive by adding 360° when needed * @param inputs Contains information of two vectors and a reference vector * @returns Number in degrees * @group angles * @shortname positive angle * @drawable false */ positiveAngleBetween(inputs: Inputs.Vector.TwoVectorsReferenceDto): number; /** * Adds all vector xyz values together element-wise and creates a new vector. * Example: [[1,2,3], [4,5,6], [7,8,9]] → [12,15,18] (sums each column) * @param inputs Vectors to be added * @returns New vector that has xyz values as sums of all the vectors * @group sum * @shortname add all * @drawable false */ addAll(inputs: Inputs.Vector.VectorsDto): number[]; /** * Adds two vectors together element-wise. * Example: [1,2,3] + [4,5,6] → [5,7,9] * @param inputs Two vectors to be added * @returns Number array representing vector * @group sum * @shortname add * @drawable false */ add(inputs: Inputs.Vector.TwoVectorsDto): number[]; /** * Checks if the boolean array contains only true values, returns false if there's a single false. * Example: [true, true, true] → true, [true, false, true] → false * @param inputs Vectors to be checked * @returns Boolean indicating if vector contains only true values * @group sum * @shortname all * @drawable false */ all(inputs: Inputs.Vector.VectorBoolDto): boolean; /** * Computes the cross product of two 3D vectors (perpendicular vector to both inputs). * Example: [1,0,0] × [0,1,0] → [0,0,1] (right-hand rule) * @param inputs Two vectors to be crossed * @group base * @shortname cross * @returns Crossed vector * @drawable false */ cross(inputs: Inputs.Vector.TwoVectorsDto): number[]; /** * Calculates squared distance between two vectors (faster than distance, avoids sqrt). * Example: [0,0,0] to [3,4,0] → 25 (distance 5 squared) * @param inputs Two vectors * @returns Number representing squared distance between two vectors * @group distance * @shortname dist squared * @drawable false */ distSquared(inputs: Inputs.Vector.TwoVectorsDto): number; /** * Calculates the Euclidean distance between two vectors. * Example: [0,0,0] to [3,4,0] → 5, [1,1] to [4,5] → 5 * @param inputs Two vectors * @returns Number representing distance between two vectors * @group distance * @shortname dist * @drawable false */ dist(inputs: Inputs.Vector.TwoVectorsDto): number; /** * Divides each element of the vector by a scalar value. * Example: [10,20,30] ÷ 2 → [5,10,15] * @param inputs Contains vector and a scalar * @returns Vector that is a result of division by a scalar * @group base * @shortname div * @drawable false */ div(inputs: Inputs.Vector.VectorScalarDto): number[]; /** * Computes the domain (range) between minimum and maximum values of the vector. * Example: [1,3,5,9] → 8 (difference between last and first: 9-1) * @param inputs Vector information * @returns Number representing distance between two vectors * @group base * @shortname domain * @drawable false */ domain(inputs: Inputs.Vector.VectorDto): number; /** * Calculates the dot product between two vectors (measures similarity/projection). * Example: [1,2,3] • [4,5,6] → 32 (1×4 + 2×5 + 3×6), perpendicular vectors → 0 * @param inputs Two vectors * @returns Number representing dot product of the vector * @group base * @shortname dot * @drawable false */ dot(inputs: Inputs.Vector.TwoVectorsDto): number; /** * Checks if each element in the vector is finite and returns a boolean array. * Example: [1, 2, Infinity, 3] → [true, true, false, true] * @param inputs Vector with possibly infinite values * @returns Vector array that contains boolean values for each number in the input * vector that identifies if value is finite (true) or infinite (false) * @group validate * @shortname finite * @drawable false */ finite(inputs: Inputs.Vector.VectorDto): boolean[]; /** * Checks if the vector has zero length (all elements are zero). * Example: [0,0,0] → true, [0,0,0.001] → false * @param inputs Vector to be checked * @returns Boolean that identifies if vector is zero length * @group validate * @shortname isZero * @drawable false */ isZero(inputs: Inputs.Vector.VectorDto): boolean; /** * Finds an interpolated vector between two vectors using a fraction (linear interpolation). * Example: [0,0,0] to [10,10,10] at 0.5 → [5,5,5], fraction=0 → first, fraction=1 → second * @param inputs Information for finding vector between two vectors using a fraction * @returns Vector that is in between two vectors * @group distance * @shortname lerp * @drawable false */ lerp(inputs: Inputs.Vector.FractionTwoVectorsDto): number[]; /** * Finds the maximum (largest) value in the vector. * Example: [3, 7, 2, 9, 1] → 9 * @param inputs Vector to be checked * @returns Largest number in the vector * @group extract * @shortname max * @drawable false */ max(inputs: Inputs.Vector.VectorDto): number; /** * Finds the minimum (smallest) value in the vector. * Example: [3, 7, 2, 9, 1] → 1 * @param inputs Vector to be checked * @returns Lowest number in the vector * @group extract * @shortname min * @drawable false */ min(inputs: Inputs.Vector.VectorDto): number; /** * Multiplies each element of the vector by a scalar value. * Example: [2,3,4] × 5 → [10,15,20] * @param inputs Vector with a scalar * @returns Vector that results from multiplication * @group base * @shortname mul * @drawable false */ mul(inputs: Inputs.Vector.VectorScalarDto): number[]; /** * Negates the vector (flips the sign of each element). * Example: [5,-3,2] → [-5,3,-2] * @param inputs Vector to negate * @returns Negative vector * @group base * @shortname neg * @drawable false */ neg(inputs: Inputs.Vector.VectorDto): number[]; /** * Computes the squared norm (squared magnitude/length) of the vector. * Example: [3,4,0] → 25 (length 5 squared) * @param inputs Vector for squared norm * @returns Number that is squared norm * @group base * @shortname norm squared * @drawable false */ normSquared(inputs: Inputs.Vector.VectorDto): number; /** * Calculates the norm (magnitude/length) of the vector. * Example: [3,4,0] → 5, [1,0,0] → 1 * @param inputs Vector to compute the norm * @returns Number that is norm of the vector * @group base * @shortname norm * @drawable false */ norm(inputs: Inputs.Vector.VectorDto): number; /** * Normalizes the vector into a unit vector that has a length of 1 (maintains direction, scales magnitude to 1). * Example: [3,4,0] → [0.6,0.8,0], [10,0,0] → [1,0,0] * @param inputs Vector to normalize * @returns Unit vector that has length of 1 * @group base * @shortname normalized * @drawable false */ normalized(inputs: Inputs.Vector.VectorDto): number[]; /** * Finds a point on a ray at a given distance from the origin along the direction vector. * Example: Point [0,0,0] + direction [1,0,0] at distance 5 → [5,0,0] * @param inputs Provide a point, vector and a distance for finding a point * @returns Vector representing point on the ray * @group base * @shortname on ray * @drawable false */ onRay(inputs: Inputs.Vector.RayPointDto): number[]; /** * Creates a 3D vector from x, y, z coordinates. * Example: x=1, y=2, z=3 → [1,2,3] * @param inputs Vector coordinates * @returns Create a vector of xyz values * @group create * @shortname vector XYZ * @drawable true */ vectorXYZ(inputs: Inputs.Vector.VectorXYZDto): Inputs.Base.Vector3; /** * Creates a 2D vector from x, y coordinates. * Example: x=3, y=4 → [3,4] * @param inputs Vector coordinates * @returns Create a vector of xy values * @group create * @shortname vector XY * @drawable true */ vectorXY(inputs: Inputs.Vector.VectorXYDto): Inputs.Base.Vector2; /** * Creates a vector of integers from 0 to max (exclusive). * Example: max=5 → [0,1,2,3,4], max=3 → [0,1,2] * @param inputs Max value for the range * @returns Vector containing items from 0 to max * @group create * @shortname range * @drawable false */ range(inputs: Inputs.Vector.RangeMaxDto): number[]; /** * Computes signed angle between two vectors using a reference vector (determines rotation direction). * Example: Returns positive or negative angle depending on rotation direction relative to reference * @param inputs Contains information of two vectors and a reference vector * @returns Signed angle in degrees * @group angles * @shortname signed angle * @drawable false */ signedAngleBetween(inputs: Inputs.Vector.TwoVectorsReferenceDto): number; /** * Creates a vector containing numbers from min to max at a given step increment. * Example: min=0, max=10, step=2 → [0,2,4,6,8,10] * @param inputs Span information containing min, max and step values * @returns Vector containing number between min, max and increasing at a given step * @group create * @shortname span * @drawable false */ span(inputs: Inputs.Vector.SpanDto): number[]; /** * Creates a vector with numbers from min to max using an easing function for non-linear distribution. * Example: min=0, max=100, nrItems=5, ease='easeInQuad' → creates accelerating intervals * @param inputs Span information containing min, max and ease function * @returns Vector containing numbers between min, max and increasing in non-linear steps defined by nr of items in the vector and type * @group create * @shortname span ease items * @drawable false */ spanEaseItems(inputs: Inputs.Vector.SpanEaseItemsDto): number[]; /** * Creates a vector with evenly spaced numbers from min to max with a specified number of items. * Example: min=0, max=10, nrItems=5 → [0, 2.5, 5, 7.5, 10] * @param inputs Span information containing min, max and step values * @returns Vector containing number between min, max by giving nr of items * @group create * @shortname span linear items * @drawable false */ spanLinearItems(inputs: Inputs.Vector.SpanLinearItemsDto): number[]; /** * Subtracts the second vector from the first element-wise. * Example: [10,20,30] - [1,2,3] → [9,18,27] * @param inputs Two vectors * @returns Vector that result by subtraction two vectors * @group base * @shortname sub * @drawable false */ sub(inputs: Inputs.Vector.TwoVectorsDto): number[]; /** * Sums all values in the vector and returns a single number. * Example: [1,2,3,4] → 10, [5,10,15] → 30 * @param inputs Vector to sum * @returns Number that results by adding up all values in the vector * @group base * @shortname sum * @drawable false */ sum(inputs: Inputs.Vector.VectorDto): number; /** * Computes the squared length (squared magnitude) of a 3D vector. * Example: [3,4,0] → 25 (length 5 squared) * @param inputs Vector to compute the length * @returns Number that is squared length of the vector * @group base * @shortname length squared * @drawable false */ lengthSq(inputs: Inputs.Vector.Vector3Dto): number; /** * Computes the length (magnitude) of a 3D vector. * Example: [3,4,0] → 5, [1,0,0] → 1 * @param inputs Vector to compute the length * @returns Number that is length of the vector * @group base * @shortname length * @drawable false */ length(inputs: Inputs.Vector.Vector3Dto): number; /** * Converts an array of stringified numbers to actual numbers. * Example: ['1', '2.5', '3'] → [1, 2.5, 3], ['10', '-5', '0.1'] → [10, -5, 0.1] * @param inputs Array of stringified numbers * @returns Array of numbers * @group create * @shortname parse numbers * @drawable false */ parseNumbers(inputs: Inputs.Vector.VectorStringDto): number[]; }