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@bitbybit-dev/base

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Bit By Bit Developers Base CAD Library to Program Geometry

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export var Transforms; (function (Transforms) { class RotationCenterAxisDto { constructor(angle, axis, center) { /** * Angle of rotation in degrees * @default 90 * @minimum -Infinity * @maximum Infinity * @step 1 */ this.angle = 90; /** * Axis vector for rotation * @default [0, 1, 0] */ this.axis = [0, 1, 0]; /** * The center from which the axis is pointing * @default [0, 0, 0] */ this.center = [0, 0, 0]; if (angle !== undefined) { this.angle = angle; } if (axis !== undefined) { this.axis = axis; } if (center !== undefined) { this.center = center; } } } Transforms.RotationCenterAxisDto = RotationCenterAxisDto; class RotationCenterDto { constructor(angle, center) { /** * Angle of rotation in degrees * @default 90 * @minimum -Infinity * @maximum Infinity * @step 1 */ this.angle = 90; /** * The center from which the axis is pointing * @default [0, 0, 0] */ this.center = [0, 0, 0]; if (angle !== undefined) { this.angle = angle; } if (center !== undefined) { this.center = center; } } } Transforms.RotationCenterDto = RotationCenterDto; class RotationCenterYawPitchRollDto { constructor(yaw, pitch, roll, center) { /** * Yaw angle (Rotation around X) in degrees * @default 0 * @minimum -Infinity * @maximum Infinity * @step 1 */ this.yaw = 0; /** * Pitch angle (Rotation around Y) in degrees * @default 0 * @minimum -Infinity * @maximum Infinity * @step 1 */ this.pitch = 0; /** * Roll angle (Rotation around Z) in degrees * @default 0 * @minimum -Infinity * @maximum Infinity * @step 1 */ this.roll = 0; /** * The center from which the rotations are applied * @default [0, 0, 0] */ this.center = [0, 0, 0]; if (yaw !== undefined) { this.yaw = yaw; } if (pitch !== undefined) { this.pitch = pitch; } if (roll !== undefined) { this.roll = roll; } if (center !== undefined) { this.center = center; } } } Transforms.RotationCenterYawPitchRollDto = RotationCenterYawPitchRollDto; class ScaleXYZDto { constructor(scaleXyz) { /** * Scaling factors for each axis [1, 2, 1] means that Y axis will be scaled 200% and both x and z axis will remain on 100% * @default [1, 1, 1] */ this.scaleXyz = [1, 1, 1]; if (scaleXyz !== undefined) { this.scaleXyz = scaleXyz; } } } Transforms.ScaleXYZDto = ScaleXYZDto; class StretchDirCenterDto { constructor(scale, center, direction) { /** The center point around which to stretch. * @default [0, 0, 0] */ this.center = [0, 0, 0]; /** The direction vector along which to stretch. Does not need to be normalized initially. * @default [0, 0, 1] */ this.direction = [0, 0, 1]; /** The scale factor to apply along the direction vector. 1.0 means no change. * @default 2 * @minimum -Infinity * @maximum Infinity * @step 0.1 */ this.scale = 2; if (scale !== undefined) { this.scale = scale; } if (center !== undefined) { this.center = center; } if (direction !== undefined) { this.direction = direction; } } } Transforms.StretchDirCenterDto = StretchDirCenterDto; class ScaleCenterXYZDto { constructor(center, scaleXyz) { /** * The center from which the scaling is applied * @default [0, 0, 0] */ this.center = [0, 0, 0]; /** * Scaling factors for each axis [1, 2, 1] means that Y axis will be scaled 200% and both x and z axis will remain on 100% * @default [1, 1, 1] */ this.scaleXyz = [1, 1, 1]; if (center !== undefined) { this.center = center; } if (scaleXyz !== undefined) { this.scaleXyz = scaleXyz; } } } Transforms.ScaleCenterXYZDto = ScaleCenterXYZDto; class UniformScaleDto { constructor(scale) { /** * Uniform scale factor for all x, y, z directions. 1 will keep everything on original size, 2 will scale 200%; * @default 1 * @minimum -Infinity * @maximum Infinity * @step 0.1 */ this.scale = 1; if (scale !== undefined) { this.scale = scale; } } } Transforms.UniformScaleDto = UniformScaleDto; class UniformScaleFromCenterDto { constructor(scale, center) { /** * Scale factor for all x, y, z directions. 1 will keep everything on original size, 2 will scale 200%; * @default 1 * @minimum -Infinity * @maximum Infinity * @step 0.1 */ this.scale = 1; /** * Center position of the scaling * @default [0, 0, 0] */ this.center = [0, 0, 0]; if (scale !== undefined) { this.scale = scale; } if (center !== undefined) { this.center = center; } } } Transforms.UniformScaleFromCenterDto = UniformScaleFromCenterDto; class TranslationXYZDto { constructor(translation) { /** * Translation vector with [x, y, z] distances * @default [0, 0, 0] */ this.translation = [0, 0, 0]; if (translation !== undefined) { this.translation = translation; } } } Transforms.TranslationXYZDto = TranslationXYZDto; class TranslationsXYZDto { constructor(translations) { if (translations !== undefined) { this.translations = translations; } } } Transforms.TranslationsXYZDto = TranslationsXYZDto; })(Transforms || (Transforms = {}));