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@bitbybit-dev/base

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Bit By Bit Developers Base CAD Library to Program Geometry

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/** * Contains various methods for vector mathematics. Vector in bitbybit is simply an array, usually containing numbers. * In 3D [x, y, z] form describes space, where y is the up vector. * Because of this form Vector can be interchanged with Point, which also is an array in [x, y, z] form. */ export class Vector { constructor(math, geometryHelper) { this.math = math; this.geometryHelper = geometryHelper; } /** * Removes all duplicate vectors from the input array * @param inputs Contains vectors and a tolerance value * @returns Array of vectors without duplicates * @group remove * @shortname remove all duplicates * @drawable false */ removeAllDuplicateVectors(inputs) { return this.geometryHelper.removeAllDuplicateVectors(inputs.vectors, inputs.tolerance); } /** * Removes consecutive duplicate vectors from the input array * @param inputs Contains vectors and a tolerance value * @returns Array of vectors without duplicates * @group remove * @shortname remove consecutive duplicates * @drawable false */ removeConsecutiveDuplicateVectors(inputs) { return this.geometryHelper.removeConsecutiveVectorDuplicates(inputs.vectors, inputs.checkFirstAndLast, inputs.tolerance); } /** * Checks if two vectors are the same within a given tolerance * @param inputs Contains two vectors and a tolerance value * @returns Boolean indicating if vectors are the same * @group validate * @shortname vectors the same * @drawable false */ vectorsTheSame(inputs) { return this.geometryHelper.vectorsTheSame(inputs.vec1, inputs.vec2, inputs.tolerance); } /** * Measures the angle between two vectors in degrees * @param inputs Contains two vectors represented as number arrays * @group angles * @shortname angle * @returns Number in degrees * @drawable false */ angleBetween(inputs) { return this.math.radToDeg({ number: Math.acos(this.dot({ first: inputs.first, second: inputs.second }) / (this.norm({ vector: inputs.first }) * this.norm({ vector: inputs.second }))) }); } /** * Measures the normalized 2d angle between two vectors in degrees * @param inputs Contains two vectors represented as number arrays * @returns Number in degrees * @group angles * @shortname angle normalized 2d * @drawable false */ angleBetweenNormalized2d(inputs) { const perpDot = inputs.first[0] * inputs.second[1] - inputs.first[1] * inputs.second[0]; return this.math.radToDeg({ number: Math.atan2(perpDot, this.dot({ first: inputs.first, second: inputs.second })) }); } /** * Measures a positive angle between two vectors given the reference vector in degrees * @param inputs Contains information of two vectors and a reference vector * @returns Number in degrees * @group angles * @shortname positive angle * @drawable false */ positiveAngleBetween(inputs) { const angle = this.signedAngleBetween(inputs); return angle < 0 ? 360 + angle : angle; } /** * Adds all vector xyz values together and create a new vector * @param inputs Vectors to be added * @returns New vector that has xyz values as sums of all the vectors * @group sum * @shortname add all * @drawable false */ addAll(inputs) { const res = []; for (let i = 0; i < inputs.vectors[0].length; i++) { let sum = 0; for (const vector of inputs.vectors) { sum += vector[i]; } res.push(sum); } return res; } /** * Adds two vectors together * @param inputs Two vectors to be added * @returns Number array representing vector * @group sum * @shortname add * @drawable false */ add(inputs) { const res = []; for (let i = 0; i < inputs.first.length; i++) { res.push(inputs.first[i] + inputs.second[i]); } return res; } /** * Checks if the boolean array contains only true values, if there's a single false it will return false. * @param inputs Vectors to be checked * @returns Boolean indicating if vector contains only true values * @group sum * @shortname all * @drawable false */ all(inputs) { return inputs.vector.every(v => v); } /** * Cross two vectors * @param inputs Two vectors to be crossed * @group base * @shortname all * @returns Crossed vector * @drawable false */ cross(inputs) { const res = []; res.push(inputs.first[1] * inputs.second[2] - inputs.first[2] * inputs.second[1]); res.push(inputs.first[2] * inputs.second[0] - inputs.first[0] * inputs.second[2]); res.push(inputs.first[0] * inputs.second[1] - inputs.first[1] * inputs.second[0]); return res; } /** * Squared distance between two vectors * @param inputs Two vectors * @returns Number representing squared distance between two vectors * @group distance * @shortname dist squared * @drawable false */ distSquared(inputs) { let res = 0; for (let i = 0; i < inputs.first.length; i++) { res += Math.pow(inputs.first[i] - inputs.second[i], 2); } return res; } /** * Distance between two vectors * @param inputs Two vectors * @returns Number representing distance between two vectors * @group distance * @shortname dist * @drawable false */ dist(inputs) { return Math.sqrt(this.distSquared(inputs)); } /** * Divide the vector by a scalar value * @param inputs Contains vector and a scalar * @returns Vector that is a result of division by a scalar * @group base * @shortname div * @drawable false */ div(inputs) { const res = []; for (let i = 0; i < inputs.vector.length; i++) { res.push(inputs.vector[i] / inputs.scalar); } return res; } /** * Computes the domain between minimum and maximum values of the vector * @param inputs Vector information * @returns Number representing distance between two vectors * @group base * @shortname domain * @drawable false */ domain(inputs) { return inputs.vector[inputs.vector.length - 1] - inputs.vector[0]; } /** * Dot product between two vectors * @param inputs Two vectors * @returns Number representing dot product of the vector * @group base * @shortname dot * @drawable false */ dot(inputs) { let res = 0; for (let i = 0; i < inputs.first.length; i++) { res += inputs.first[i] * inputs.second[i]; } return res; } /** * Checks if vector is finite for each number and returns a boolean array * @param inputs Vector with possibly infinite values * @returns Vector array that contains boolean values for each number in the input * vector that identifies if value is finite (true) or infinite (false) * @group validate * @shortname finite * @drawable false */ finite(inputs) { return inputs.vector.map(v => isFinite(v)); } /** * Checks if the vector is zero length * @param inputs Vector to be checked * @returns Boolean that identifies if vector is zero length * @group validate * @shortname isZero * @drawable false */ isZero(inputs) { return this.norm({ vector: inputs.vector }) === 0; } /** * Finds in between vector between two vectors by providing a fracture * @param inputs Information for finding vector between two vectors using a fraction * @returns Vector that is in between two vectors * @group distance * @shortname lerp * @drawable false */ lerp(inputs) { return this.add({ first: this.mul({ vector: inputs.first, scalar: inputs.fraction }), second: this.mul({ vector: inputs.second, scalar: 1.0 - inputs.fraction }) }); } /** * Finds the maximum value in the vector * @param inputs Vector to be checked * @returns Largest number in the vector * @group extract * @shortname max * @drawable false */ max(inputs) { return Math.max(...inputs.vector); } /** * Finds the minimum value in the vector * @param inputs Vector to be checked * @returns Lowest number in the vector * @group extract * @shortname min * @drawable false */ min(inputs) { return Math.min(...inputs.vector); } /** * Multiple vector with the scalar * @param inputs Vector with a scalar * @returns Vector that results from multiplication * @group base * @shortname mul * @drawable false */ mul(inputs) { const res = []; for (let i = 0; i < inputs.vector.length; i++) { res.push(inputs.vector[i] * inputs.scalar); } return res; } /** * Negates the vector * @param inputs Vector to negate * @returns Negative vector * @group base * @shortname neg * @drawable false */ neg(inputs) { const res = []; for (let i = 0; i < inputs.vector.length; i++) { res.push(-inputs.vector[i]); } return res; } /** * Compute squared norm * @param inputs Vector for squared norm * @returns Number that is squared norm * @group base * @shortname norm squared * @drawable false */ normSquared(inputs) { return this.dot({ first: inputs.vector, second: inputs.vector }); } /** * Norm of the vector * @param inputs Vector to compute the norm * @returns Number that is norm of the vector * @group base * @shortname norm * @drawable false */ norm(inputs) { const norm2 = this.normSquared(inputs); return norm2 !== 0.0 ? Math.sqrt(norm2) : norm2; } /** * Normalize the vector into a unit vector, that has a length of 1 * @param inputs Vector to normalize * @returns Unit vector that has length of 1 * @group base * @shortname normalized * @drawable false */ normalized(inputs) { const len = this.length({ vector: inputs.vector }); if (len <= 1e-8) { return undefined; } return this.div({ scalar: this.norm(inputs), vector: inputs.vector }); } /** * Finds a point coordinates on the given distance ray that spans between the point along the direction vector * @param inputs Provide a point, vector and a distance for finding a point * @returns Vector representing point on the ray * @group base * @shortname on ray * @drawable false */ onRay(inputs) { return this.add({ first: inputs.point, second: this.mul({ vector: inputs.vector, scalar: inputs.distance }) }); } /** * Create a xyz vector * @param inputs Vector coordinates * @returns Create a vector of xyz values * @group create * @shortname vector XYZ * @drawable true */ vectorXYZ(inputs) { return [inputs.x, inputs.y, inputs.z]; } /** * Create 2d xy vector * @param inputs Vector coordinates * @returns Create a vector of xy values * @group create * @shortname vector XY * @drawable true */ vectorXY(inputs) { return [inputs.x, inputs.y]; } /** * Creates a vector of integers between 0 and maximum ceiling integer * @param inputs Max value for the range * @returns Vector containing items from 0 to max * @group create * @shortname range * @drawable false */ range(inputs) { const res = []; for (let i = 0; i < inputs.max; i++) { res.push(i); } return res; } /** * Computes signed angle between two vectors and a reference. This will always return a smaller angle between two possible angles. * @param inputs Contains information of two vectors and a reference vector * @returns Signed angle in degrees * @group angles * @shortname signed angle * @drawable false */ signedAngleBetween(inputs) { const nab = this.cross({ first: inputs.first, second: inputs.second }); const al = this.norm({ vector: inputs.first }); const bl = this.norm({ vector: inputs.second }); const abl = al * bl; const adb = this.dot({ first: inputs.first, second: inputs.second }); const sina = this.norm({ vector: nab }) / abl; const cosa = adb / abl; const w = Math.atan2(sina, cosa); const s = this.dot({ first: inputs.reference, second: nab }); const res = s > 0.0 ? w : 2 * Math.PI - w; return this.math.radToDeg({ number: res }); } /** * Creates a vector that contains numbers spanning between minimum and maximum values at a given step * @param inputs Span information containing min, max and step values * @returns Vector containing number between min, max and increasing at a given step * @group create * @shortname span * @drawable false */ span(inputs) { const res = []; for (let i = inputs.min; i <= inputs.max; i += inputs.step) { res.push(i); } return res; } /** * Creates a vector that contains numbers spanning between minimum and maximum values at a given ease function * @param inputs Span information containing min, max and ease function * @returns Vector containing numbers between min, max and increasing in non-linear steps defined by nr of items in the vector and type * @group create * @shortname span ease items * @drawable false */ spanEaseItems(inputs) { const res = []; for (let i = 0; i < inputs.nrItems; i++) { const x = i * 1 / (inputs.nrItems - 1); res.push(this.math.ease({ x: x, ease: inputs.ease, min: inputs.min, max: inputs.max })); } if (inputs.intervals) { return res.map((v, i, a) => i === 0 ? v : v - a[i - 1]); } return res; } /** * Creates a vector that contains numbers spanning between minimum and maximum values by giving nr of items * @param inputs Span information containing min, max and step values * @returns Vector containing number between min, max by giving nr of items * @group create * @shortname span linear items * @drawable false */ spanLinearItems(inputs) { const res = []; const dist = (inputs.max - inputs.min); for (let i = 0; i < inputs.nrItems; i++) { const x = dist * i / (inputs.nrItems - 1); res.push(x + inputs.min); } return res; } /** * Subtract two vectors * @param inputs Two vectors * @returns Vector that result by subtraction two vectors * @group base * @shortname sub * @drawable false */ sub(inputs) { const res = []; for (let i = 0; i < inputs.first.length; i++) { res.push(inputs.first[i] - inputs.second[i]); } return res; } /** * Sums the values of the vector * @param inputs Vector to sum * @returns Number that results by adding up all values in the vector * @group base * @shortname sum * @drawable false */ sum(inputs) { return inputs.vector.reduce((a, b) => a + b, 0); } /** * Computes the squared length of the vector * @param inputs Vector to compute the length * @returns Number that is squared length of the vector * @group base * @shortname length squared * @drawable false */ lengthSq(inputs) { const v = inputs.vector; return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; } /** * Computes the length of the vector * @param inputs Vector to compute the length * @returns Number that is length of the vector * @group base * @shortname length * @drawable false */ length(inputs) { return Math.sqrt(this.lengthSq(inputs)); } }