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@bitblit/asyncglk

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import { type Window } from './windows.js'; export declare class TextInput { el: JQuery<HTMLElement>; history_index: number; is_line: boolean; /** Whether this input has been refocused since it was last reset */ refocused: boolean; window: Window; constructor(win: Window); destroy(): void; private onblur; private onfocus; /** The keydown and keypress inputs are unreliable in mobile browsers with virtual keyboards. This handler can handle character input for printable characters, but not function/arrow keys */ private oninput; private onkeydown; private onkeypress; /** Refocus the input, if it wouldn't obscure part of the update */ refocus(): void; reset(): void; private set_gameport_height; private submit_char; private submit_line; update(): void; }