@bitblit/asyncglk
Version:
A Typescript Glk library
25 lines (24 loc) • 844 B
TypeScript
import { type Window } from './windows.js';
export declare class TextInput {
el: JQuery<HTMLElement>;
history_index: number;
is_line: boolean;
/** Whether this input has been refocused since it was last reset */
refocused: boolean;
window: Window;
constructor(win: Window);
destroy(): void;
private onblur;
private onfocus;
/** The keydown and keypress inputs are unreliable in mobile browsers with virtual keyboards. This handler can handle character input for printable characters, but not function/arrow keys */
private oninput;
private onkeydown;
private onkeypress;
/** Refocus the input, if it wouldn't obscure part of the update */
refocus(): void;
reset(): void;
private set_gameport_height;
private submit_char;
private submit_line;
update(): void;
}