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@bitblit/asyncglk

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import { type GlkTypedArray } from '../../common/misc.js'; import type { FileRef } from '../../common/protocol.js'; import type { AutosaveData, ClassicSyncDialog, ClassicStreamingDialog, DialogOptions } from './interface.js'; /** A file buffer which stores its data in its preferred stream format, only converting back to a Uint8Array when required */ export declare class FileBuffer { private binary; private buf; fref: FileRef; private uni; constructor(buf: GlkTypedArray, binary: boolean, fref: FileRef); convert(): Uint8Array; } /** A Dialog class that wraps another Dialog instance, caching files so that they can be written asyncronously */ export declare class CachingDialogWrapper implements ClassicSyncDialog { 'async': false; private cache; classname: string; private Dialog; streaming: false; constructor(Dialog: ClassicSyncDialog | ClassicStreamingDialog); init(_options: DialogOptions): void; file_ref_exists(fref: FileRef): boolean; file_read(fref: FileRef): Uint8Array | null; file_remove_ref(fref: FileRef): void; file_write(_fref: FileRef, _content: Uint8Array): boolean; inited(): boolean; private write; write_file(fref: FileRef, content: FileBuffer): boolean; autosave_read(signature: string): AutosaveData | null; autosave_write(signature: string, snapshot: AutosaveData | null): void; file_clean_fixed_name(filename: string, usage: number): string; file_construct_ref(filename?: string, usage?: string, gameid?: string): FileRef; file_construct_temp_ref(usage: string): FileRef; getlibrary(name: string): import("../../index-common.js").GlkOte | null; open(save: boolean, usage: string | null, gameid: string | null | undefined, callback: (fref: FileRef | null) => void): void; }