@bigfishtv/cockpit
Version:
109 lines (98 loc) • 3.62 kB
JavaScript
var _class, _temp;
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
import PropTypes from 'prop-types';
import React, { Component } from 'react';
import classnames from 'classnames';
import Icon from '../Icon';
import Button from '../button/Button';
/**
* The default toolbar added to all asset cells, contains edit, details and delete buttons.
*/
var AssetCellToolbar = (_temp = _class = function (_Component) {
_inherits(AssetCellToolbar, _Component);
function AssetCellToolbar() {
_classCallCheck(this, AssetCellToolbar);
return _possibleConstructorReturn(this, _Component.apply(this, arguments));
}
AssetCellToolbar.prototype.render = function render() {
var _props = this.props,
isDragging = _props.isDragging,
asset = _props.asset,
broken = _props.broken,
queued = _props.queued,
onPlay = _props.onPlay,
onEdit = _props.onEdit,
onDetails = _props.onDetails,
onRemove = _props.onRemove;
return React.createElement(
'div',
{ className: classnames('toolbar', { hide: isDragging }) },
React.createElement(
'div',
{ className: 'button-group' },
onPlay && !broken && !queued && React.createElement(
Button,
{
style: 'icon',
size: 'small',
onClick: function onClick(e) {
e.stopPropagation();
onPlay(asset);
} },
React.createElement(Icon, { name: 'play-arrow', size: '16' })
),
onEdit && !broken && !queued && React.createElement(
Button,
{
style: 'icon',
size: 'small',
onClick: function onClick(e) {
e.stopPropagation();
onEdit(asset);
} },
React.createElement(Icon, { name: 'red-eye', size: '16' })
),
onDetails && React.createElement(
Button,
{
style: 'icon',
size: 'small',
onClick: function onClick(e) {
e.stopPropagation();
onDetails(asset);
} },
React.createElement(Icon, { name: 'edit', size: '16' })
),
onRemove && React.createElement(
Button,
{
style: 'icon',
size: 'small',
onClick: function onClick(e) {
e.stopPropagation();
onRemove();
} },
React.createElement(Icon, { name: 'delete', size: '16' })
)
)
);
};
return AssetCellToolbar;
}(Component), _class.propTypes = {
/** Is either set automatically via dragSource wrapper on AssetCell else must be set manually if using AssetCellStandard */
isDragging: PropTypes.bool,
/** Tank asset object */
asset: PropTypes.object,
onPlay: PropTypes.func,
onEdit: PropTypes.func,
onDetails: PropTypes.func,
onRemove: PropTypes.func
}, _class.defaultProps = {
isDragging: false,
asset: null,
broken: false,
queued: false
}, _temp);
export { AssetCellToolbar as default };