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@bigfishtv/cockpit

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var _class, _temp; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } import PropTypes from 'prop-types'; import React, { Component } from 'react'; import classnames from 'classnames'; import Icon from '../Icon'; import Button from '../button/Button'; /** * The default toolbar added to all asset cells, contains edit, details and delete buttons. */ var AssetCellToolbar = (_temp = _class = function (_Component) { _inherits(AssetCellToolbar, _Component); function AssetCellToolbar() { _classCallCheck(this, AssetCellToolbar); return _possibleConstructorReturn(this, _Component.apply(this, arguments)); } AssetCellToolbar.prototype.render = function render() { var _props = this.props, isDragging = _props.isDragging, asset = _props.asset, broken = _props.broken, queued = _props.queued, onPlay = _props.onPlay, onEdit = _props.onEdit, onDetails = _props.onDetails, onRemove = _props.onRemove; return React.createElement( 'div', { className: classnames('toolbar', { hide: isDragging }) }, React.createElement( 'div', { className: 'button-group' }, onPlay && !broken && !queued && React.createElement( Button, { style: 'icon', size: 'small', onClick: function onClick(e) { e.stopPropagation(); onPlay(asset); } }, React.createElement(Icon, { name: 'play-arrow', size: '16' }) ), onEdit && !broken && !queued && React.createElement( Button, { style: 'icon', size: 'small', onClick: function onClick(e) { e.stopPropagation(); onEdit(asset); } }, React.createElement(Icon, { name: 'red-eye', size: '16' }) ), onDetails && React.createElement( Button, { style: 'icon', size: 'small', onClick: function onClick(e) { e.stopPropagation(); onDetails(asset); } }, React.createElement(Icon, { name: 'edit', size: '16' }) ), onRemove && React.createElement( Button, { style: 'icon', size: 'small', onClick: function onClick(e) { e.stopPropagation(); onRemove(); } }, React.createElement(Icon, { name: 'delete', size: '16' }) ) ) ); }; return AssetCellToolbar; }(Component), _class.propTypes = { /** Is either set automatically via dragSource wrapper on AssetCell else must be set manually if using AssetCellStandard */ isDragging: PropTypes.bool, /** Tank asset object */ asset: PropTypes.object, onPlay: PropTypes.func, onEdit: PropTypes.func, onDetails: PropTypes.func, onRemove: PropTypes.func }, _class.defaultProps = { isDragging: false, asset: null, broken: false, queued: false }, _temp); export { AssetCellToolbar as default };