@benev/construct
Version:
game map editing suite for babylon
63 lines (50 loc) • 1.29 kB
HTML
<html>
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width,initial-scale=1"/>
<meta name="darkreader" content="dark"/>
<title>@benev/construct</title>
<link rel="stylesheet" href="index.css?v=1874c5bb"/>
<script>
const params = new URLSearchParams(window.location.search)
const launch_in_dev_mode = params.has("dev")
? params.get("dev") !== "false"
: (
window.location.host.startsWith("localhost") ||
window.location.host.startsWith("192.")
)
function script(attributes) {
const element = document.createElement("script")
element.defer = true
for (const [key, value] of Object.entries(attributes))
element.setAttribute(key, value === true ?"" :value)
document.head.appendChild(element)
}
if (launch_in_dev_mode) {
document.title = "[dev] " + document.title
script({
type: "importmap-shim",
src: "importmap.json?v=30ea2c35",
})
script({
type: "module-shim",
src: "main.js?v=c52ead98",
})
script({
type: "module",
src: "node_modules/es-module-shims/dist/es-module-shims.wasm.js?v=f20088f9",
})
}
else {
script({
type: "module",
src: "main.bundle.min.js?v=c3674b02",
})
}
</script>
</head>
<body>
<construct-editor></construct-editor>
</body>
</html>