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@benev/construct
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game map editing suite for babylon
github.com/benevolent-games/construct
benevolent-games/construct
@benev/construct
/
s
/
glb
/
parts
/
transforms
/
utils
/
clone_mesh.ts
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(11 loc)
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import
{
Document
,
Mesh
}
from
"@gltf-transform/core"
export
function
clone_mesh
(
document
: Document, mesh: Mesh, name: string,
) {
return
document
.
createMesh
(name) .
copy
(mesh,
ref
=>
ref.
clone
()) .
setName
(name) }