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@benev/construct
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game map editing suite for babylon
github.com/benevolent-games/construct
benevolent-games/construct
@benev/construct
/
s
/
glb
/
parts
/
log_glb.ts
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(5 loc)
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text/typescript
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import
{basename}
from
"path"
import
{human_bytes}
from
"../../tools/human_bytes.js"
export
function
log_glb
(
{path, binary}: {path: string, binary:
Uint8Array
}
) {
console
.
log
(
basename
(path),
"::"
,
human_bytes
(binary.
byteLength
)) }