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@bendn/gdcli

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# godot cli options parser [![version](https://img.shields.io/badge/4.x-blue?logo=godot-engine&logoColor=white&label=godot&style=for-the-badge)](https://godotengine.org "Made with godot") <a href='https://ko-fi.com/bendn' title='Buy me a coffee' target='_blank'><img height='28' src='https://storage.ko-fi.com/cdn/brandasset/kofi_button_red.png' alt='Buy me a coffee'> </a> A utility for parsing command line arguments for godot. > **Note** Versions < 2.0.0 are for 3.x > **Warning** > > Waiting 4 [godot-proposals/4815](https://github.com/godotengine/godot-proposals/issues/4815) for the full experience. --- ## Features - 0-\* Arguments - Default values - Help creation - Any number of triggers ### Usage example ```gdscript var p = Parser.new() # create the parser p.add_argument(Arg.new({ # add an argument triggers = ["-F", "--fly"], # triggers n_args = 2, # number of arguments help = "Fly places", # help message default = ["sky", "ground"] # default args if called without arguments })) p.add_argument(Arg.new({ # arg n2 triggers = ["--eat"], n_args = "*", # any number of arguments help = "eats all args you give it", dest = "restaurant" # the variable it goes into (defaults to longest trigger) })) p.add_argument(Arg.new({ triggers = ["-H", "-?"], dest = "help", help = "show this help message and exit", action = "store_true" })) var args = p.parse_arguments(OS.get_cmdline_args() + OS.get_cmdline_user_args()) # Parse if args.get("help", false): # Check if we want help print(p.help()) # Show help else: print(args) # Just show args otherwise ```