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@bendn/enginesound

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extension for godot used to generate purely synthetic engine sounds in real-time.

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# enginesound [![version](https://img.shields.io/badge/4.2+-blue?logo=godot-engine&logoColor=white&label=godot&style=for-the-badge)](https://godotengine.org "Made with godot") Extension for godot used to generate purely synthetic engine sounds in real-time. Based on [DasEtwas/enginesound](https://github.com/DasEtwas/enginesound). ## installation - use the [gpm](https://github.com/godot-package-manager/cli) to install - make a `engine.gdextention` file: [^1] ```toml [configuration] entry_symbol = "gdext_rust_init" compatibility_minimum = "4.2.0" [libraries] linux.release.x86_64 = "res://addons/@bendn/enginesound/libenginesound.so" linux.debug.x86_64 = "res://addons/@bendn/enginesound/libenginesound.so" macos.release = "res://addons/@bendn/enginesound/libenginesound.dylib" macos.debug = "res://addons/@bendn/enginesound/libenginesound.dylib" windows.debug.x86_64 = "res://addons/@bendn/enginesound/libenginesound.dll" windows.release.x86_64 = "res://addons/@bendn/enginesound/libenginesound.dll" ``` [^1]: i could include it in the addon but godot doesnt like non toplevel `.gdextension` files. ## usage - make a `AudioStreamPlayer` (2d, 3d, or global) - put a `EngineStream` in the `AudioStreamPlayer` - call `play()` on the `AudioStreamPlayer` - call `set_stream()` on the `EngineStream` with the `AudioStreamPlayers`'s stream playback (`stream.set_stream(get_stream_playback())`) - make a `_process` function that calls `update()` on the `EngineStream`