@bendn/enginesound
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extension for godot used to generate purely synthetic engine sounds in real-time.
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# enginesound
[](https://godotengine.org "Made with godot")
Extension for godot used to generate purely synthetic engine sounds in real-time.
Based on [DasEtwas/enginesound](https://github.com/DasEtwas/enginesound).
## installation
- use the [gpm](https://github.com/godot-package-manager/cli) to install
- make a `engine.gdextention` file: [^1]
```toml
[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = "4.2.0"
[libraries]
linux.release.x86_64 = "res://addons/@bendn/enginesound/libenginesound.so"
linux.debug.x86_64 = "res://addons/@bendn/enginesound/libenginesound.so"
macos.release = "res://addons/@bendn/enginesound/libenginesound.dylib"
macos.debug = "res://addons/@bendn/enginesound/libenginesound.dylib"
windows.debug.x86_64 = "res://addons/@bendn/enginesound/libenginesound.dll"
windows.release.x86_64 = "res://addons/@bendn/enginesound/libenginesound.dll"
```
[^1]: i could include it in the addon but godot doesnt like non toplevel `.gdextension` files.
## usage
- make a `AudioStreamPlayer` (2d, 3d, or global)
- put a `EngineStream` in the `AudioStreamPlayer`
- call `play()` on the `AudioStreamPlayer`
- call `set_stream()` on the `EngineStream` with the `AudioStreamPlayers`'s stream playback (`stream.set_stream(get_stream_playback())`)
- make a `_process` function that calls `update()` on the `EngineStream`