@bemedev/app-solid
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Middleware between @bemedev/app-ts and solidjs
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# @bemedev/app-solid
<br/>
A TypeScript middleware for integrating `@bemedev/app-ts` finite state
machines with SolidJS.
<br/>
## Description
This library serves as a bridge between `@bemedev/app-ts` (finite state
machine library) and SolidJS, enabling the use of reactive state machines
in SolidJS applications.
<br/>
## Key Features
- 🔗 **SolidJS Integration**: Connects `@bemedev/app-ts` state machines
with SolidJS signals
- ⚡ **Reactivity**: Automatic synchronization between machine state and
SolidJS components
- 🎯 **TypeScript Types**: Preserves type safety between both libraries
- 🔄 **Transparent Middleware**: Simple interface for using state machines
in SolidJS
<br/>
## Installation
### npm
```bash
npm install @bemedev/app-solid @bemedev/app-ts solid-js
```
### pnpm
```bash
pnpm install @bemedev/app-solid @bemedev/app-ts solid-js
```
<br/>
## Usage
### Basic Example
```typescript
import { createInterpreter } from '@bemedev/app-solid';
import { createMachine } from '@bemedev/app-ts';
// Define your state machine
const toggleMachine = createMachine({
initial: 'inactive',
states: {
inactive: {
on: { TOGGLE: '/active' }
},
active: {
on: { TOGGLE: '/inactive' }
}
}
});
// Create an interpreter
const interpreter = createInterpreter({
machine: toggleMachine,
options: {
context: {},
pContext: {}
}
});
// Start the interpreter
interpreter.start();
// In your SolidJS component
function MyComponent() {
const value = interpreter.value();
const currentState = value();
return (
<div>
<p>Current state: {currentState}</p>
<button onClick={() => interpreter.send('TOGGLE')}>
Toggle
</button>
</div>
);
}
```
### Runtime Options Override
You can override machine options at runtime using `provideOptions`:
```typescript
const interpreter = createInterpreter({
machine: myMachine,
options: {
context: { count: 0 },
pContext: {},
},
}).provideOptions(({ assign }) => ({
actions: {
increment: assign(
'context.count',
({ context: { count } }) => count + 2,
),
},
}));
```
### State Matching & Tags
```typescript
// Check if current state matches
const isActive = interpreter.matches('active');
// Check if state contains a value
const hasWorking = interpreter.contains('working');
// Check for tags
const hasTags = interpreter.hasTags('loading', 'visible');
```
### UI Thread (External State Management)
You can add UI state that exists outside the machine's internal state using
`uiThread`. This is useful for managing UI-specific state (like form
inputs, loading indicators, etc.) that needs to be reactive but shouldn't
be part of the machine's state logic. Generally, it's a problem of speed.
```typescript
import { createSignal } from 'solid-js';
// Define UI signals outside the machine
const [username, setUsername] = createSignal('');
const [email, setEmail] = createSignal('');
const interpreter = createInterpreter({
machine: myMachine,
options: {
context: {},
pContext: {}
},
uiThread: {
username: [username, setUsername],
email: [email, setEmail]
}
});
// Access UI state in components
function MyComponent() {
const ui = interpreter.ui();
const currentUsername = ui()?.username;
return (
<div>
<input
value={currentUsername || ''}
onInput={(e) => interpreter.sendUI({
type: 'username',
payload: e.currentTarget.value
})}
/>
</div>
);
}
```
**Key points:**
- UI thread state is **separate** from the machine's internal context
- Perfect for form inputs, UI toggles, and temporary UI state
- Very fast for efficent UI updates, avoiding unnecessary machine state
transitions
- Reactive through SolidJS signals
- Accessible via `interpreter.ui()` and `interpreter.sendUI()`
<br/>
## Licence
MIT
## CHANGE_LOG
<details>
<summary>
...
</summary>
[CHANGELOG](https://github.com/chlbri/app-solid/blob/main/CHANGE_LOG.md)
</details>
<br/>
## Auteur
chlbri (bri_lvi@icloud.com)
[My github](https://github.com/chlbri?tab=repositories)
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<br/>
## Liens
- [Documentation](https://github.com/chlbri/new-package)