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@beetpx/beetpx

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A TypeScript framework for pixel art browser games.

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import { BpxPalettePico8 } from "./color/PalettePico8"; import { BpxRgbColor } from "./color/RgbColor"; import { BpxFont } from "./font/Font"; import { BpxFontConfigPico8 } from "./font/FontConfigPico8"; import { BpxFontConfigSaint11Minimal4 } from "./font/FontConfigSaint11Minimal4"; import { BpxFontConfigSaint11Minimal5 } from "./font/FontConfigSaint11Minimal5"; import { BpxVector2d } from "./misc/Vector2d"; import { BpxAnimatedSprite, } from "./sprite/AnimatedSprite"; import { BpxSprite } from "./sprite/Sprite"; import { BpxTimer } from "./timer/Timer"; import { BpxTimerSequence } from "./timer/TimerSequence"; import { identity } from "./utils/identity"; export function $aspr(imageUrl) { return (w, h, xys, opts) => { return BpxAnimatedSprite.from(imageUrl, w, h, xys, opts); }; } export function $font(baseFontOrConfig, extendedConfig) { return baseFontOrConfig instanceof BpxFont ? BpxFont.basedOn(baseFontOrConfig, extendedConfig ?? identity) : BpxFont.of(baseFontOrConfig); } export const $font_pico8 = $font(new BpxFontConfigPico8()); export const $font_saint11Minimal4 = $font(new BpxFontConfigSaint11Minimal4()); export const $font_saint11Minimal5 = $font(new BpxFontConfigSaint11Minimal5()); export function $rgb(rOrCssHex, g, b) { return typeof rOrCssHex === "string" ? BpxRgbColor.fromCssHex(rOrCssHex) : BpxRgbColor.of(rOrCssHex, g ?? 0, b ?? 0); } export const $rgb_black = $rgb("#000000"); export const $rgb_white = $rgb("#ffffff"); export const $rgb_red = $rgb("#ff0000"); export const $rgb_green = $rgb("#00ff00"); export const $rgb_blue = $rgb("#0000ff"); export const $rgb_cyan = $rgb("#00ffff"); export const $rgb_magenta = $rgb("#ff00ff"); export const $rgb_yellow = $rgb("#ffff00"); export const $rgb_p8 = BpxPalettePico8; export function $spr(imageUrl) { return (w, h, x, y) => BpxSprite.from(imageUrl, w, h, x, y); } export function $timer(frames, opts) { return BpxTimer.of({ frames, loop: opts?.loop ?? false, paused: opts?.paused ?? false, delayFrames: opts?.delayFrames ?? 0, onGamePause: opts?.onGamePause ?? "pause", }); } export function $timerSeq(params, opts) { return BpxTimerSequence.of({ intro: params.intro ?? [], loop: params.loop ?? [], }, { paused: opts?.paused ?? false, delayFrames: opts?.delayFrames ?? 0, onGamePause: opts?.onGamePause ?? "pause", }); } export function $v(valueOrX, maybeY) { return BpxVector2d.of(valueOrX, maybeY ?? valueOrX); } export const $v_0_0 = $v(0, 0); export const $v_0_1 = $v(0, 1); export const $v_1_0 = $v(1, 0); export const $v_1_1 = $v(1, 1); //# sourceMappingURL=shorthands.js.map