@beetpx/beetpx
Version:
A TypeScript framework for pixel art browser games.
47 lines • 1.49 kB
JavaScript
export class GamepadMappingStandard {
static #stickAxisThreshold = 0.6;
eventForButton(buttonIndex, button) {
if (!button.pressed)
return null;
switch (buttonIndex) {
case 0:
case 3:
return "button_O";
case 1:
case 2:
return "button_X";
case 12:
return "button_up";
case 13:
return "button_down";
case 14:
return "button_left";
case 15:
return "button_right";
case 9:
return "button_menu";
}
return null;
}
eventsForAxisValue(axisIndex, axisValue) {
switch (axisIndex) {
case 0:
case 2:
return axisValue > GamepadMappingStandard.#stickAxisThreshold
? ["button_right"]
: axisValue < -GamepadMappingStandard.#stickAxisThreshold
? ["button_left"]
: [];
case 1:
case 3:
return axisValue > GamepadMappingStandard.#stickAxisThreshold
? ["button_down"]
: axisValue < -GamepadMappingStandard.#stickAxisThreshold
? ["button_up"]
: [];
default:
return [];
}
}
}
//# sourceMappingURL=GamepadMappingStandard.js.map