UNPKG

@bee-design/ui

Version:

Bee Design React UI Library.

67 lines (66 loc) 2.5 kB
var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; // 精确 加减乘除 import { plus, minus, times, divide } from 'number-precision'; export function getPrecision(val) { var decimal = ("" + val).split('.')[1]; return (decimal && decimal.length) || 0; } export function formatPercent(val) { return val * 100 + "%"; } export function getOffset(val, range) { var value = Number(val); if (range && !isNaN(value)) { var _a = __read(range, 2), min = _a[0], max = _a[1]; // 精确算出=> (value - min) / (max - min); return divide(minus(value, min), minus(max, min)); } return 0; } export function valueInRange(val, range) { var value = Number(val); range.sort(function (a, b) { return a - b; }); return value >= range[0] && value <= range[1]; } export function isNotEmpty(val) { return val || val === 0; } // 把 20% => 0.2 export function rateToFloat(val) { var rate = parseFloat(val); var fixedRate = rate > 1 ? (rate / 100).toFixed(2) : rate; var floatRate = parseFloat(fixedRate); if (!isNaN(floatRate) && floatRate >= 0 && floatRate <= 1) { return floatRate; } return undefined; } export function getIntervalOffset(val, intervalConfig) { // 当前值所在的区间 var currentInterval = intervalConfig.find(function (config) { return val >= config.begin && val <= config.end; }); if (currentInterval) { var beginOffset = currentInterval.beginOffset, begin = currentInterval.begin, end = currentInterval.end, endOffset = currentInterval.endOffset; var offsetInInterval = getOffset(val, [begin, end]); // endOffset - beginOffset var intervalOffset = minus(endOffset, beginOffset); // 当前值在整个滑动轴上占的比例 = 在区间占的比例 * 区间相对于整个轴的比例 // offsetInInterval* intervalOffset var offset = times(offsetInInterval, intervalOffset); return plus(beginOffset, offset); } }