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@bdsx/economy-shop

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import { EconomyX } from "@bdsx/economy-x"; import { CommandItem, CommandPermissionLevel } from "bdsx/bds/command"; import { command } from "bdsx/command"; import { int32_t } from "bdsx/nativetype"; import { ShopForm } from "."; import { SellMain } from "./sell"; import { send } from "./utils/translate"; command.register("shopui", send.text("command.shopui.d")) .alias("shop") .overload((p, o) => { const actor = o.getEntity(); if (!actor) { send.error(`command.error.console`); return; } if (actor.isPlayer()) ShopForm.main(actor); }, {}); command.register("sell", send.text("command.sell.d")) .overload((p, o) => { const actor = o.getEntity(); if (!actor) { send.error(`command.error.console`); return; } if (actor.isPlayer()) SellMain.sellHand(actor); }, { sell_type: command.enum("Sell_Hand", "hand"), }) .overload((p, o) => { const actor = o.getEntity(); if (!actor) { send.error(`command.error.console`); return; } if (actor.isPlayer()) SellMain.sellItem(actor, p.slot); }, { sell_type: command.enum("Sell_Slot", "slot"), slot: int32_t, }) .overload((p, o) => { const actor = o.getEntity(); if (!actor) { send.error(`command.error.console`); return; } if (actor.isPlayer()) SellMain.sellHand(actor); }, {}); command.register("selladm", send.text("command.selladm.d"), CommandPermissionLevel.Operator) .overload((p, o) => { const actor = o.getEntity()?.getNetworkIdentifier().getActor(); if (actor === null) return; const item = p.item.createInstance(1); if (SellMain.has(item)) { send.error(`command.error.itemregistery`, actor); return; } SellMain.setItem(item, p.price, true, actor); }, { register: command.enum("Sell_Register", "register"), item: CommandItem, price: int32_t, }) .overload((p, o) => { const actor = o.getEntity()?.getNetworkIdentifier().getActor(); if (actor === null) return; const item = p.item.createInstance(1); if (!SellMain.has(item)) { send.error(`command.error.itemregistery`, actor); return; } SellMain.setItem(item, p.price, true, actor); }, { setprice: command.enum("Sell_SetPrice", "setprice"), item: CommandItem, price: int32_t, }) .overload((p, o) => { const actor = o.getEntity()?.getNetworkIdentifier().getActor(); if (actor === null) return; const item = p.item.createInstance(1); if (!SellMain.has(item)) { send.error(`command.error.itemregistery`, actor); return; } send.msg(`${item.getCustomName()}&r: &e${EconomyX.currency()}${SellMain.price(item)}`); }, { price: command.enum("Sell_Price", "price"), item: CommandItem, });