@bdelab/jscat
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A library to support IRT-based computer adaptive testing in JavaScript
256 lines (255 loc) • 10.5 kB
JavaScript
"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Cat = void 0;
/* eslint-disable @typescript-eslint/no-non-null-assertion */
const optimization_js_1 = require("optimization-js");
const utils_1 = require("./utils");
const corpus_1 = require("./corpus");
const seedrandom_1 = __importDefault(require("seedrandom"));
const clamp_1 = __importDefault(require("lodash/clamp"));
const cloneDeep_1 = __importDefault(require("lodash/cloneDeep"));
const abilityPrior = (0, utils_1.normal)();
class Cat {
/**
* Create a Cat object. This expects an single object parameter with the following keys
* @param {{method: string, itemSelect: string, nStartItems: number, startSelect:string, theta: number, minTheta: number, maxTheta: number, prior: number[][]}=} destructuredParam
* method: ability estimator, e.g. MLE or EAP, default = 'MLE'
* itemSelect: the method of item selection, e.g. "MFI", "random", "closest", default method = 'MFI'
* nStartItems: first n trials to keep non-adaptive selection
* startSelect: rule to select first n trials
* theta: initial theta estimate
* minTheta: lower bound of theta
* maxTheta: higher bound of theta
* prior: the prior distribution
* randomSeed: set a random seed to trace the simulation
*/
constructor({ method = 'MLE', itemSelect = 'MFI', nStartItems = 0, startSelect = 'middle', theta = 0, minTheta = -6, maxTheta = 6, prior = abilityPrior, randomSeed = null, } = {}) {
this.method = Cat.validateMethod(method);
this.itemSelect = Cat.validateItemSelect(itemSelect);
this.startSelect = Cat.validateStartSelect(startSelect);
this.minTheta = minTheta;
this.maxTheta = maxTheta;
this.prior = prior;
this._zetas = [];
this._resps = [];
this._theta = theta;
this._seMeasurement = Number.MAX_VALUE;
this.nStartItems = nStartItems;
this._rng = randomSeed === null ? (0, seedrandom_1.default)() : (0, seedrandom_1.default)(randomSeed);
}
get theta() {
return this._theta;
}
get seMeasurement() {
return this._seMeasurement;
}
/**
* Return the number of items that have been observed so far.
*/
get nItems() {
return this._resps.length;
}
get resps() {
return this._resps;
}
get zetas() {
return this._zetas;
}
static validateMethod(method) {
const lowerMethod = method.toLowerCase();
const validMethods = ['mle', 'eap']; // TO DO: add staircase
if (!validMethods.includes(lowerMethod)) {
throw new Error('The abilityEstimator you provided is not in the list of valid methods');
}
return lowerMethod;
}
static validateItemSelect(itemSelect) {
const lowerItemSelect = itemSelect.toLowerCase();
const validItemSelect = ['mfi', 'random', 'closest', 'fixed'];
if (!validItemSelect.includes(lowerItemSelect)) {
throw new Error('The itemSelector you provided is not in the list of valid methods');
}
return lowerItemSelect;
}
static validateStartSelect(startSelect) {
const lowerStartSelect = startSelect.toLowerCase();
const validStartSelect = ['random', 'middle', 'fixed']; // TO DO: add staircase
if (!validStartSelect.includes(lowerStartSelect)) {
throw new Error('The startSelect you provided is not in the list of valid methods');
}
return lowerStartSelect;
}
/**
* use previous response patterns and item params to calculate the estimate ability based on a defined method
* @param zeta - last item param
* @param answer - last response pattern
* @param method
*/
updateAbilityEstimate(zeta, answer, method = this.method) {
method = Cat.validateMethod(method);
zeta = Array.isArray(zeta) ? zeta : [zeta];
answer = Array.isArray(answer) ? answer : [answer];
zeta.forEach((z) => (0, corpus_1.validateZetaParams)(z, true));
if (zeta.length !== answer.length) {
throw new Error('Unmatched length between answers and item params');
}
this._zetas.push(...zeta);
this._resps.push(...answer);
if (method === 'eap') {
this._theta = this.estimateAbilityEAP();
}
else if (method === 'mle') {
this._theta = this.estimateAbilityMLE();
}
this.calculateSE();
}
estimateAbilityEAP() {
let num = 0;
let nf = 0;
this.prior.forEach(([theta, probability]) => {
const like = this.likelihood(theta);
num += theta * like * probability;
nf += like * probability;
});
return num / nf;
}
estimateAbilityMLE() {
const theta0 = [0];
const solution = (0, optimization_js_1.minimize_Powell)(this.negLikelihood.bind(this), theta0);
const theta = solution.argument[0];
return (0, clamp_1.default)(theta, this.minTheta, this.maxTheta);
}
negLikelihood(thetaArray) {
return -this.likelihood(thetaArray[0]);
}
likelihood(theta) {
return this._zetas.reduce((acc, zeta, i) => {
const irf = (0, utils_1.itemResponseFunction)(theta, zeta);
return this._resps[i] === 1 ? acc + Math.log(irf) : acc + Math.log(1 - irf);
}, 1);
}
/**
* calculate the standard error of ability estimation
*/
calculateSE() {
const sum = this._zetas.reduce((previousValue, zeta) => previousValue + (0, utils_1.fisherInformation)(this._theta, zeta), 0);
this._seMeasurement = 1 / Math.sqrt(sum);
}
/**
* find the next available item from an input array of stimuli based on a selection method
*
* remainingStimuli is sorted by fisher information to reduce the computation complexity for future item selection
* @param stimuli - an array of stimulus
* @param itemSelect - the item selection method
* @param deepCopy - default deepCopy = true
* @returns {nextStimulus: Stimulus, remainingStimuli: Array<Stimulus>}
*/
findNextItem(stimuli, itemSelect = this.itemSelect, deepCopy = true) {
let arr;
let selector = Cat.validateItemSelect(itemSelect);
if (deepCopy) {
arr = (0, cloneDeep_1.default)(stimuli);
}
else {
arr = stimuli;
}
arr = arr.map((stim) => (0, corpus_1.fillZetaDefaults)(stim, 'semantic'));
if (this.nItems < this.nStartItems) {
selector = this.startSelect;
}
if (selector !== 'mfi' && selector !== 'fixed') {
// for mfi, we sort the arr by fisher information in the private function to select the best item,
// and then sort by difficulty to return the remainingStimuli
// for fixed, we want to keep the corpus order as input
arr.sort((a, b) => a.difficulty - b.difficulty);
}
if (selector === 'middle') {
// middle will only be used in startSelect
return this.selectorMiddle(arr);
}
else if (selector === 'closest') {
return this.selectorClosest(arr);
}
else if (selector === 'random') {
return this.selectorRandom(arr);
}
else if (selector === 'fixed') {
return this.selectorFixed(arr);
}
else {
return this.selectorMFI(arr);
}
}
selectorMFI(inputStimuli) {
const stimuli = inputStimuli.map((stim) => (0, corpus_1.fillZetaDefaults)(stim, 'semantic'));
const stimuliAddFisher = stimuli.map((element) => (Object.assign({ fisherInformation: (0, utils_1.fisherInformation)(this._theta, (0, corpus_1.fillZetaDefaults)(element, 'symbolic')) }, element)));
stimuliAddFisher.sort((a, b) => b.fisherInformation - a.fisherInformation);
stimuliAddFisher.forEach((stimulus) => {
delete stimulus['fisherInformation'];
});
return {
nextStimulus: stimuliAddFisher[0],
remainingStimuli: stimuliAddFisher.slice(1).sort((a, b) => a.difficulty - b.difficulty),
};
}
selectorMiddle(arr) {
let index;
index = Math.floor(arr.length / 2);
if (arr.length >= this.nStartItems) {
index += this.randomInteger(-Math.floor(this.nStartItems / 2), Math.floor(this.nStartItems / 2));
}
const nextItem = arr[index];
arr.splice(index, 1);
return {
nextStimulus: nextItem,
remainingStimuli: arr,
};
}
selectorClosest(arr) {
//findClosest requires arr is sorted by difficulty
const index = (0, utils_1.findClosest)(arr, this._theta + 0.481);
const nextItem = arr[index];
arr.splice(index, 1);
return {
nextStimulus: nextItem,
remainingStimuli: arr,
};
}
selectorRandom(arr) {
const index = this.randomInteger(0, arr.length - 1);
const nextItem = arr.splice(index, 1)[0];
return {
nextStimulus: nextItem,
remainingStimuli: arr,
};
}
/**
* Picks the next item in line from the given list of stimuli.
* It grabs the first item from the list, removes it, and then returns it along with the rest of the list.
*
* @param arr - The list of stimuli to choose from.
* @returns {Object} - An object with the next item and the updated list.
* @returns {Stimulus} return.nextStimulus - The item that was picked from the list.
* @returns {Stimulus[]} return.remainingStimuli - The list of what's left after picking the item.
*/
selectorFixed(arr) {
const nextItem = arr.shift();
return {
nextStimulus: nextItem,
remainingStimuli: arr,
};
}
/**
* return a random integer between min and max
* @param min - The minimum of the random number range (include)
* @param max - The maximum of the random number range (include)
* @returns {number} - random integer within the range
*/
randomInteger(min, max) {
return Math.floor(this._rng() * (max - min + 1)) + min;
}
}
exports.Cat = Cat;