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@battle-racing/br-common-lib

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Common library for all Battle Racing Repositorios

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import { z } from 'zod'; export declare const changeSpeedActionCommandOptionsSchema: z.ZodObject<{ forUnlimitedTime: z.ZodOptional<z.ZodBoolean>; speed: z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>; }, z.core.$strip>; export declare const speedModuleCommandSchema: z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"speed">; action: z.ZodLiteral<"activate">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"speed">; action: z.ZodLiteral<"deactivate">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"speed">; action: z.ZodLiteral<"change">; params: z.ZodObject<{ forUnlimitedTime: z.ZodOptional<z.ZodBoolean>; speed: z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"speed">; action: z.ZodLiteral<"configure">; params: z.ZodObject<{ defaultSpeed: z.ZodNumber; timeDuration: z.ZodNumber; }, z.core.$strip>; }, z.core.$strip>]>; export declare const playSoundActionCommandOptionsSchema: z.ZodObject<{ soundName: z.ZodEnum<{ readonly BATTLE_GOD_ACTIVATION: "battle_god_activation.mp3"; readonly BATTLE_LASER_ACTIVATION: "battle_laser_activation.mp3"; readonly BATTLE_LASER_DAMAGE: "battle_laser_damage.mp3"; readonly BATTLE_PULSE_ACTIVATION: "battle_pulse_activation.mp3"; readonly BATTLE_PULSE_DAMAGE: "battle_pulse_damage.mp3"; readonly BATTLE_SHIELD_ACTIVATION: "battle_shield_activation.mp3"; readonly BATTLE_SHOT_ACTIVATION: "battle_shot_activation.mp3"; readonly BATTLE_SHOT_DAMAGE: "battle_shot_damage.mp3"; readonly BATTLE_STAR_DAMAGE: "battle_star_damage.mp3"; readonly BATTLE_TRAP_ACTIVATION: "battle_trap_activation.mp3"; readonly BATTLE_TRAP_DAMAGE: "battle_trap_damage.mp3"; readonly BATTLE_TURBO_ACTIVATION: "battle_turbo_activation.mp3"; readonly COUNTDOWN_3_2_1: "countdown_3_2_1.mp3"; readonly EMERGENCY_ALERT: "emergency_alert.mp3"; readonly ENGINE_START: "engine_start.mp3"; readonly FINAL_LAP_MARIO_KART: "final_lap_mario_kart.mp3"; readonly KART_SKIDING: "kart_skiding.mp3"; readonly PICK_COIN_X2: "pick_coin_x2.mp3"; readonly POWER_UP_SELECTION: "power_up_selection.mp3"; readonly SAD_TRUMPET_LOSER: "sad_trumpet_loser.mp3"; readonly SYSTEM_STARTED: "system_started.mp3"; readonly WARNING_ALERT_THIS_IS_NOT_A_TEST: "warning_alert_this_is_not_a_test.mp3"; readonly WINNER_LAUGH: "winner_laugh.mp3"; }>; durationMs: z.ZodOptional<z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>>; }, z.core.$strip>; export declare const soundModuleCommandSchema: z.ZodObject<{ module: z.ZodLiteral<"sound">; action: z.ZodLiteral<"play">; params: z.ZodObject<{ soundName: z.ZodEnum<{ readonly BATTLE_GOD_ACTIVATION: "battle_god_activation.mp3"; readonly BATTLE_LASER_ACTIVATION: "battle_laser_activation.mp3"; readonly BATTLE_LASER_DAMAGE: "battle_laser_damage.mp3"; readonly BATTLE_PULSE_ACTIVATION: "battle_pulse_activation.mp3"; readonly BATTLE_PULSE_DAMAGE: "battle_pulse_damage.mp3"; readonly BATTLE_SHIELD_ACTIVATION: "battle_shield_activation.mp3"; readonly BATTLE_SHOT_ACTIVATION: "battle_shot_activation.mp3"; readonly BATTLE_SHOT_DAMAGE: "battle_shot_damage.mp3"; readonly BATTLE_STAR_DAMAGE: "battle_star_damage.mp3"; readonly BATTLE_TRAP_ACTIVATION: "battle_trap_activation.mp3"; readonly BATTLE_TRAP_DAMAGE: "battle_trap_damage.mp3"; readonly BATTLE_TURBO_ACTIVATION: "battle_turbo_activation.mp3"; readonly COUNTDOWN_3_2_1: "countdown_3_2_1.mp3"; readonly EMERGENCY_ALERT: "emergency_alert.mp3"; readonly ENGINE_START: "engine_start.mp3"; readonly FINAL_LAP_MARIO_KART: "final_lap_mario_kart.mp3"; readonly KART_SKIDING: "kart_skiding.mp3"; readonly PICK_COIN_X2: "pick_coin_x2.mp3"; readonly POWER_UP_SELECTION: "power_up_selection.mp3"; readonly SAD_TRUMPET_LOSER: "sad_trumpet_loser.mp3"; readonly SYSTEM_STARTED: "system_started.mp3"; readonly WARNING_ALERT_THIS_IS_NOT_A_TEST: "warning_alert_this_is_not_a_test.mp3"; readonly WINNER_LAUGH: "winner_laugh.mp3"; }>; durationMs: z.ZodOptional<z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>>; }, z.core.$strip>; }, z.core.$strip>; export declare const ballSensorDiskThrowerModuleCommandSchema: z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"ballSensorDiskThrower">; action: z.ZodLiteral<"activateSensor">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"ballSensorDiskThrower">; action: z.ZodLiteral<"deactivateSensor">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"ballSensorDiskThrower">; action: z.ZodLiteral<"configureModule">; params: z.ZodObject<{ waitTimeAfterHit: z.ZodNumber; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"ballSensorDiskThrower">; action: z.ZodLiteral<"throwDisk">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"ballSensorDiskThrower">; action: z.ZodLiteral<"activateDiskThrower">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"ballSensorDiskThrower">; action: z.ZodLiteral<"deactivateDiskThrower">; }, z.core.$strip>]>; export declare const diskSensorBallShooterModuleCommandSchema: z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"diskSensorBallShooter">; action: z.ZodLiteral<"configure">; params: z.ZodObject<{ prepareVoltagePercentage: z.ZodOptional<z.ZodNumber>; attackVoltagePercentage: z.ZodOptional<z.ZodNumber>; waitTimeAfterHit: z.ZodOptional<z.ZodNumber>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"diskSensorBallShooter">; action: z.ZodLiteral<"prepareShooter">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"diskSensorBallShooter">; action: z.ZodLiteral<"shootBall">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"diskSensorBallShooter">; action: z.ZodLiteral<"activateSensor">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"diskSensorBallShooter">; action: z.ZodLiteral<"deactivateSensor">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"diskSensorBallShooter">; action: z.ZodLiteral<"calibrateSensor">; }, z.core.$strip>]>; export declare const flagModuleCommandSchema: z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"flag">; action: z.ZodLiteral<"activate">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"flag">; action: z.ZodLiteral<"deactivate">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"flag">; action: z.ZodLiteral<"configure">; params: z.ZodObject<{ kartId: z.ZodNumber; kartNumber: z.ZodNumber; kartColor: z.ZodEnum<{ readonly Black: "Black"; readonly Red: "Red"; readonly Blue: "Blue"; readonly Green: "Green"; readonly Yellow: "Yellow"; readonly Violet: "Violet"; readonly Cyan: "Cyan"; readonly Magenta: "Magenta"; readonly Orange: "Orange"; readonly White: "White"; readonly GreenYellow: "GreenYellow"; readonly SaddleBrown: "SaddleBrown"; }>; screenBrightness: z.ZodNumber; animationTime: z.ZodNumber; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"flag">; action: z.ZodLiteral<"showMediaIndefinitely">; params: z.ZodObject<{ screens: z.ZodObject<{ left: z.ZodBoolean; right: z.ZodBoolean; front: z.ZodBoolean; back: z.ZodBoolean; }, z.core.$strip>; mediaSourceName: z.ZodEnum<{ readonly HEART_00: "heart_00"; readonly HEART_01: "heart_01"; readonly HEART_02: "heart_02"; readonly HEART_03: "heart_03"; readonly HEART_04: "heart_04"; readonly HEART_05: "heart_05"; readonly HEART_06: "heart_06"; readonly HEART_07: "heart_07"; readonly HEART_08: "heart_08"; readonly HEART_09: "heart_09"; readonly HEART_10: "heart_10"; readonly HEART_11: "heart_11"; readonly HEART_12: "heart_12"; readonly SMILE: "smile"; readonly POOP: "poop"; readonly HEART: "heart"; readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face"; readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face"; readonly WINK_TO_SMILE_FACE: "wink_to_smile_face"; readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet"; readonly BLUE_SMILE_FACE: "blue_smile_face"; readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink"; readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue"; readonly BLUE_CRYING_FACE: "blue_crying_face"; readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile"; readonly CRYING_FACE: "crying_face"; readonly ANGRY_FACE: "angry_face"; readonly IN_LOVE_FACE: "in_love_face"; readonly FACE_WITH_GLASSES: "face_with_glasses"; readonly DEVIL: "devil"; readonly GHOST: "ghost"; readonly SKULL: "skull"; readonly LIKE: "like"; readonly RANDOM_EFFECT: "random_effect"; readonly HELMET_BLACK_BACKGROUND: "helmet_black_background"; readonly ELECTROCUTED: "electrocuted"; readonly THUNDER_EXPLOSION: "thunder_explosion"; readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink"; readonly FALLING_OIL_DROP: "falling_oil_drop"; readonly OIL_DROP_COLORS: "oil_drop_colors"; readonly TURBO: "turbo"; readonly FIREBALL: "fireball"; readonly HIT_EFFECT: "hit_effect"; readonly SLOW_SNAIL: "slow_snail"; readonly NITRO_BOTTLE: "nitro_bottle"; readonly ROCKET_LAUNCHING: "rocket_launching"; readonly SPEED_METER_INCREASING: "speed_meter_increasing"; readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start"; readonly VICTORY: "victory"; readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red"; readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red"; readonly REPAIR_TOOLS: "repair_tools"; readonly BR_CHANGE_COLOR: "br_change_color"; readonly STATIC_HELMET: "static_helmet"; readonly STATIC_LIGHTNING: "static_lightning"; readonly STATIC_SHIELD: "static_shield"; readonly STATIC_OIL_DROP: "static_oil_drop"; readonly STATIC_EXHAUST: "static_exhaust"; readonly STATIC_FIREBALL: "static_fireball"; readonly STATIC_BEATING_HEART: "static_beating_heart"; readonly STATIC_SPEED_PAD: "static_speed_pad"; }>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"flag">; action: z.ZodLiteral<"showMediaTemporarily">; params: z.ZodObject<{ screens: z.ZodObject<{ left: z.ZodBoolean; right: z.ZodBoolean; front: z.ZodBoolean; back: z.ZodBoolean; }, z.core.$strip>; mediaSourceName: z.ZodEnum<{ readonly HEART_00: "heart_00"; readonly HEART_01: "heart_01"; readonly HEART_02: "heart_02"; readonly HEART_03: "heart_03"; readonly HEART_04: "heart_04"; readonly HEART_05: "heart_05"; readonly HEART_06: "heart_06"; readonly HEART_07: "heart_07"; readonly HEART_08: "heart_08"; readonly HEART_09: "heart_09"; readonly HEART_10: "heart_10"; readonly HEART_11: "heart_11"; readonly HEART_12: "heart_12"; readonly SMILE: "smile"; readonly POOP: "poop"; readonly HEART: "heart"; readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face"; readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face"; readonly WINK_TO_SMILE_FACE: "wink_to_smile_face"; readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet"; readonly BLUE_SMILE_FACE: "blue_smile_face"; readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink"; readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue"; readonly BLUE_CRYING_FACE: "blue_crying_face"; readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile"; readonly CRYING_FACE: "crying_face"; readonly ANGRY_FACE: "angry_face"; readonly IN_LOVE_FACE: "in_love_face"; readonly FACE_WITH_GLASSES: "face_with_glasses"; readonly DEVIL: "devil"; readonly GHOST: "ghost"; readonly SKULL: "skull"; readonly LIKE: "like"; readonly RANDOM_EFFECT: "random_effect"; readonly HELMET_BLACK_BACKGROUND: "helmet_black_background"; readonly ELECTROCUTED: "electrocuted"; readonly THUNDER_EXPLOSION: "thunder_explosion"; readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink"; readonly FALLING_OIL_DROP: "falling_oil_drop"; readonly OIL_DROP_COLORS: "oil_drop_colors"; readonly TURBO: "turbo"; readonly FIREBALL: "fireball"; readonly HIT_EFFECT: "hit_effect"; readonly SLOW_SNAIL: "slow_snail"; readonly NITRO_BOTTLE: "nitro_bottle"; readonly ROCKET_LAUNCHING: "rocket_launching"; readonly SPEED_METER_INCREASING: "speed_meter_increasing"; readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start"; readonly VICTORY: "victory"; readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red"; readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red"; readonly REPAIR_TOOLS: "repair_tools"; readonly BR_CHANGE_COLOR: "br_change_color"; readonly STATIC_HELMET: "static_helmet"; readonly STATIC_LIGHTNING: "static_lightning"; readonly STATIC_SHIELD: "static_shield"; readonly STATIC_OIL_DROP: "static_oil_drop"; readonly STATIC_EXHAUST: "static_exhaust"; readonly STATIC_FIREBALL: "static_fireball"; readonly STATIC_BEATING_HEART: "static_beating_heart"; readonly STATIC_SPEED_PAD: "static_speed_pad"; }>; }, z.core.$strip>; }, z.core.$strip>]>; export declare const rgbModuleCommandSchema: z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"rgb">; action: z.ZodLiteral<"configure">; params: z.ZodObject<{ kartColor: z.ZodEnum<{ readonly Black: "Black"; readonly Red: "Red"; readonly Blue: "Blue"; readonly Green: "Green"; readonly Yellow: "Yellow"; readonly Violet: "Violet"; readonly Cyan: "Cyan"; readonly Magenta: "Magenta"; readonly Orange: "Orange"; readonly White: "White"; readonly GreenYellow: "GreenYellow"; readonly SaddleBrown: "SaddleBrown"; }>; brightness: z.ZodNumber; effectTime: z.ZodNumber; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"rgb">; action: z.ZodLiteral<"showEffect">; params: z.ZodObject<{ effect: z.ZodEnum<{ readonly SHOW_COLOR_KART: "Show Color Kart"; readonly STAR_EFFECT: "Star Effect"; readonly RAY_EFFECT: "Ray Effect"; readonly RAY_HIT_EFFECT: "Ray Hit Effect"; readonly SPEED_BOOST_EFFECT: "Speed Boost Effect"; readonly CHARGED_POWER_EFFECT: "Charged Power Effect"; readonly ROULETTE_EFFECT: "Roulette Effect"; readonly SHIELD_EFFECT: "Shield Effect"; readonly BROKEN_SHIELD_EFFECT: "Broken Shield Effect"; readonly HIT_RIGHT_EFFECT: "Hit Right Effect"; readonly HIT_LEFT_EFFECT: "Hit Left Effect"; readonly HIT_FRONT_EFFECT: "Hit Front Effect"; readonly HIT_BACK_EFFECT: "Hit Back Effect"; readonly HIT_DISK_EFFECT: "Hit Disk Effect"; readonly BALL_SHOT_EFFECT: "Ball Shot Effect"; readonly DISK_SHOT_EFFECT: "Disk Shot Effect"; readonly EMERGENCY_EFFECT: "Emergency Effect"; readonly WAIT_EFFECT: "Wait Effect"; }>; }, z.core.$strip>; }, z.core.$strip>]>; export declare const leftStarBackLaserModuleCommandSchema: z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"leftStarBackLaser">; action: z.ZodLiteral<"action">; params: z.ZodObject<{ starAction: z.ZodOptional<z.ZodEnum<{ readonly ACTIVATE: "Activate"; readonly DEACTIVATE: "Deactivate"; readonly INIT_ATTACK: "Init Attack"; readonly CONFIGURE: "Configure"; readonly NONE: "None"; }>>; laserAction: z.ZodOptional<z.ZodEnum<{ readonly ACTIVATE: "Activate"; readonly DEACTIVATE: "Deactivate"; readonly INIT_ATTACK: "Init Attack"; readonly CONFIGURE: "Configure"; readonly NONE: "None"; }>>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"leftStarBackLaser">; action: z.ZodLiteral<"configure">; params: z.ZodObject<{ kartId: z.ZodNumber; starAttackTime: z.ZodNumber; laserAttackTime: z.ZodNumber; }, z.core.$strip>; }, z.core.$strip>]>; export declare const rightStarFrontLaserModuleCommandSchema: z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"rightStarFrontLaser">; action: z.ZodLiteral<"action">; params: z.ZodObject<{ starAction: z.ZodOptional<z.ZodEnum<{ readonly ACTIVATE: "Activate"; readonly DEACTIVATE: "Deactivate"; readonly INIT_ATTACK: "Init Attack"; readonly CONFIGURE: "Configure"; readonly NONE: "None"; }>>; laserAction: z.ZodOptional<z.ZodEnum<{ readonly ACTIVATE: "Activate"; readonly DEACTIVATE: "Deactivate"; readonly INIT_ATTACK: "Init Attack"; readonly CONFIGURE: "Configure"; readonly NONE: "None"; }>>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"rightStarFrontLaser">; action: z.ZodLiteral<"configure">; params: z.ZodObject<{ kartId: z.ZodNumber; starAttackTime: z.ZodNumber; laserAttackTime: z.ZodNumber; }, z.core.$strip>; }, z.core.$strip>]>; export declare const screenModuleCommandSchema: z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"screen">; action: z.ZodLiteral<"showHomeView">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"screen">; action: z.ZodLiteral<"showCountdownView">; params: z.ZodUnion<readonly [z.ZodObject<{ nextView: z.ZodLiteral<"Race">; config: z.ZodObject<{ position: z.ZodOptional<z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>>; coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; gameTimeLeft: z.ZodOptional<z.ZodObject<{ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; }, z.core.$strip>>; powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{ readonly BATTLE_GOD: "Battle God"; readonly BATTLE_STAR: "Battle Star"; readonly BATTLE_SHOT: "Battle Shot"; readonly BATTLE_NITRO: "Battle Nitro"; readonly BATTLE_PULSE: "Battle Pulse"; readonly BATTLE_TRAP: "Battle Trap"; readonly BATTLE_SHIELD: "Battle Shield"; readonly BATTLE_TURBO: "Battle Turbo"; readonly BATTLE_BLUE_SHOT: "Battle Blue Shot"; }>, z.ZodLiteral<"Clear PowerUp">]>>>; powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{ readonly GENERIC: "Generic"; readonly TRAP_HIT: "Trap Hit"; readonly PULSE_HIT: "Pulse Hit"; readonly STAR_HIT_LEFT: "Star Hit Left"; readonly STAR_HIT_RIGHT: "Star Hit Right"; readonly SHOT_HIT: "Shot Hit"; readonly SHORTCUT: "Shortcut"; readonly BLUE_SHOT_HIT: "Blue Shot Hit"; }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>; damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>; laps: z.ZodOptional<z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ nextView: z.ZodLiteral<"Battle">; config: z.ZodObject<{ position: z.ZodOptional<z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>>; coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; gameTimeLeft: z.ZodOptional<z.ZodObject<{ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; }, z.core.$strip>>; powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{ readonly BATTLE_GOD: "Battle God"; readonly BATTLE_STAR: "Battle Star"; readonly BATTLE_SHOT: "Battle Shot"; readonly BATTLE_NITRO: "Battle Nitro"; readonly BATTLE_PULSE: "Battle Pulse"; readonly BATTLE_TRAP: "Battle Trap"; readonly BATTLE_SHIELD: "Battle Shield"; readonly BATTLE_TURBO: "Battle Turbo"; readonly BATTLE_BLUE_SHOT: "Battle Blue Shot"; }>, z.ZodLiteral<"Clear PowerUp">]>>>; powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{ readonly GENERIC: "Generic"; readonly TRAP_HIT: "Trap Hit"; readonly PULSE_HIT: "Pulse Hit"; readonly STAR_HIT_LEFT: "Star Hit Left"; readonly STAR_HIT_RIGHT: "Star Hit Right"; readonly SHOT_HIT: "Shot Hit"; readonly SHORTCUT: "Shortcut"; readonly BLUE_SHOT_HIT: "Blue Shot Hit"; }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>; damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>; lives: z.ZodOptional<z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>>; }, z.core.$strip>; }, z.core.$strip>]>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"screen">; action: z.ZodLiteral<"updateGameView">; params: z.ZodUnion<readonly [z.ZodObject<{ view: z.ZodLiteral<"Race">; config: z.ZodObject<{ position: z.ZodOptional<z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>>; coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; gameTimeLeft: z.ZodOptional<z.ZodObject<{ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; }, z.core.$strip>>; powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{ readonly BATTLE_GOD: "Battle God"; readonly BATTLE_STAR: "Battle Star"; readonly BATTLE_SHOT: "Battle Shot"; readonly BATTLE_NITRO: "Battle Nitro"; readonly BATTLE_PULSE: "Battle Pulse"; readonly BATTLE_TRAP: "Battle Trap"; readonly BATTLE_SHIELD: "Battle Shield"; readonly BATTLE_TURBO: "Battle Turbo"; readonly BATTLE_BLUE_SHOT: "Battle Blue Shot"; }>, z.ZodLiteral<"Clear PowerUp">]>>>; powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{ readonly GENERIC: "Generic"; readonly TRAP_HIT: "Trap Hit"; readonly PULSE_HIT: "Pulse Hit"; readonly STAR_HIT_LEFT: "Star Hit Left"; readonly STAR_HIT_RIGHT: "Star Hit Right"; readonly SHOT_HIT: "Shot Hit"; readonly SHORTCUT: "Shortcut"; readonly BLUE_SHOT_HIT: "Blue Shot Hit"; }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>; damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>; laps: z.ZodOptional<z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ view: z.ZodLiteral<"Battle">; config: z.ZodObject<{ position: z.ZodOptional<z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>>; coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; gameTimeLeft: z.ZodOptional<z.ZodObject<{ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; }, z.core.$strip>>; powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{ readonly BATTLE_GOD: "Battle God"; readonly BATTLE_STAR: "Battle Star"; readonly BATTLE_SHOT: "Battle Shot"; readonly BATTLE_NITRO: "Battle Nitro"; readonly BATTLE_PULSE: "Battle Pulse"; readonly BATTLE_TRAP: "Battle Trap"; readonly BATTLE_SHIELD: "Battle Shield"; readonly BATTLE_TURBO: "Battle Turbo"; readonly BATTLE_BLUE_SHOT: "Battle Blue Shot"; }>, z.ZodLiteral<"Clear PowerUp">]>>>; powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{ readonly GENERIC: "Generic"; readonly TRAP_HIT: "Trap Hit"; readonly PULSE_HIT: "Pulse Hit"; readonly STAR_HIT_LEFT: "Star Hit Left"; readonly STAR_HIT_RIGHT: "Star Hit Right"; readonly SHOT_HIT: "Shot Hit"; readonly SHORTCUT: "Shortcut"; readonly BLUE_SHOT_HIT: "Blue Shot Hit"; }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>; damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>; lives: z.ZodOptional<z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>>; }, z.core.$strip>; }, z.core.$strip>]>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"screen">; action: z.ZodLiteral<"showScreenVictoryView">; params: z.ZodObject<{ kartNumber: z.ZodOptional<z.ZodNumber>; kartPosition: z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>; coins: z.ZodNumber; finalState: z.ZodOptional<z.ZodEnum<{ readonly VICTORY: "Victory"; readonly DEFEAT: "Defeat"; }>>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"screen">; action: z.ZodLiteral<"showScreenDefeatView">; params: z.ZodObject<{ kartNumber: z.ZodOptional<z.ZodNumber>; kartPosition: z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>; coins: z.ZodNumber; finalState: z.ZodOptional<z.ZodEnum<{ readonly VICTORY: "Victory"; readonly DEFEAT: "Defeat"; }>>; }, z.core.$strip>; }, z.core.$strip>]>; export declare const steeringWheelModuleCommandSchema: z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"steeringWheel">; action: z.ZodLiteral<"turnLedOn">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"steeringWheel">; action: z.ZodLiteral<"turnLedOff">; }, z.core.$strip>]>; export declare const allCommandsConfigSchema: z.ZodUnion<readonly [z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"ballSensorDiskThrower">; action: z.ZodLiteral<"activateSensor">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"ballSensorDiskThrower">; action: z.ZodLiteral<"deactivateSensor">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"ballSensorDiskThrower">; action: z.ZodLiteral<"configureModule">; params: z.ZodObject<{ waitTimeAfterHit: z.ZodNumber; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"ballSensorDiskThrower">; action: z.ZodLiteral<"throwDisk">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"ballSensorDiskThrower">; action: z.ZodLiteral<"activateDiskThrower">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"ballSensorDiskThrower">; action: z.ZodLiteral<"deactivateDiskThrower">; }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"diskSensorBallShooter">; action: z.ZodLiteral<"configure">; params: z.ZodObject<{ prepareVoltagePercentage: z.ZodOptional<z.ZodNumber>; attackVoltagePercentage: z.ZodOptional<z.ZodNumber>; waitTimeAfterHit: z.ZodOptional<z.ZodNumber>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"diskSensorBallShooter">; action: z.ZodLiteral<"prepareShooter">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"diskSensorBallShooter">; action: z.ZodLiteral<"shootBall">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"diskSensorBallShooter">; action: z.ZodLiteral<"activateSensor">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"diskSensorBallShooter">; action: z.ZodLiteral<"deactivateSensor">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"diskSensorBallShooter">; action: z.ZodLiteral<"calibrateSensor">; }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"flag">; action: z.ZodLiteral<"activate">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"flag">; action: z.ZodLiteral<"deactivate">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"flag">; action: z.ZodLiteral<"configure">; params: z.ZodObject<{ kartId: z.ZodNumber; kartNumber: z.ZodNumber; kartColor: z.ZodEnum<{ readonly Black: "Black"; readonly Red: "Red"; readonly Blue: "Blue"; readonly Green: "Green"; readonly Yellow: "Yellow"; readonly Violet: "Violet"; readonly Cyan: "Cyan"; readonly Magenta: "Magenta"; readonly Orange: "Orange"; readonly White: "White"; readonly GreenYellow: "GreenYellow"; readonly SaddleBrown: "SaddleBrown"; }>; screenBrightness: z.ZodNumber; animationTime: z.ZodNumber; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"flag">; action: z.ZodLiteral<"showMediaIndefinitely">; params: z.ZodObject<{ screens: z.ZodObject<{ left: z.ZodBoolean; right: z.ZodBoolean; front: z.ZodBoolean; back: z.ZodBoolean; }, z.core.$strip>; mediaSourceName: z.ZodEnum<{ readonly HEART_00: "heart_00"; readonly HEART_01: "heart_01"; readonly HEART_02: "heart_02"; readonly HEART_03: "heart_03"; readonly HEART_04: "heart_04"; readonly HEART_05: "heart_05"; readonly HEART_06: "heart_06"; readonly HEART_07: "heart_07"; readonly HEART_08: "heart_08"; readonly HEART_09: "heart_09"; readonly HEART_10: "heart_10"; readonly HEART_11: "heart_11"; readonly HEART_12: "heart_12"; readonly SMILE: "smile"; readonly POOP: "poop"; readonly HEART: "heart"; readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face"; readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face"; readonly WINK_TO_SMILE_FACE: "wink_to_smile_face"; readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet"; readonly BLUE_SMILE_FACE: "blue_smile_face"; readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink"; readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue"; readonly BLUE_CRYING_FACE: "blue_crying_face"; readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile"; readonly CRYING_FACE: "crying_face"; readonly ANGRY_FACE: "angry_face"; readonly IN_LOVE_FACE: "in_love_face"; readonly FACE_WITH_GLASSES: "face_with_glasses"; readonly DEVIL: "devil"; readonly GHOST: "ghost"; readonly SKULL: "skull"; readonly LIKE: "like"; readonly RANDOM_EFFECT: "random_effect"; readonly HELMET_BLACK_BACKGROUND: "helmet_black_background"; readonly ELECTROCUTED: "electrocuted"; readonly THUNDER_EXPLOSION: "thunder_explosion"; readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink"; readonly FALLING_OIL_DROP: "falling_oil_drop"; readonly OIL_DROP_COLORS: "oil_drop_colors"; readonly TURBO: "turbo"; readonly FIREBALL: "fireball"; readonly HIT_EFFECT: "hit_effect"; readonly SLOW_SNAIL: "slow_snail"; readonly NITRO_BOTTLE: "nitro_bottle"; readonly ROCKET_LAUNCHING: "rocket_launching"; readonly SPEED_METER_INCREASING: "speed_meter_increasing"; readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start"; readonly VICTORY: "victory"; readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red"; readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red"; readonly REPAIR_TOOLS: "repair_tools"; readonly BR_CHANGE_COLOR: "br_change_color"; readonly STATIC_HELMET: "static_helmet"; readonly STATIC_LIGHTNING: "static_lightning"; readonly STATIC_SHIELD: "static_shield"; readonly STATIC_OIL_DROP: "static_oil_drop"; readonly STATIC_EXHAUST: "static_exhaust"; readonly STATIC_FIREBALL: "static_fireball"; readonly STATIC_BEATING_HEART: "static_beating_heart"; readonly STATIC_SPEED_PAD: "static_speed_pad"; }>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"flag">; action: z.ZodLiteral<"showMediaTemporarily">; params: z.ZodObject<{ screens: z.ZodObject<{ left: z.ZodBoolean; right: z.ZodBoolean; front: z.ZodBoolean; back: z.ZodBoolean; }, z.core.$strip>; mediaSourceName: z.ZodEnum<{ readonly HEART_00: "heart_00"; readonly HEART_01: "heart_01"; readonly HEART_02: "heart_02"; readonly HEART_03: "heart_03"; readonly HEART_04: "heart_04"; readonly HEART_05: "heart_05"; readonly HEART_06: "heart_06"; readonly HEART_07: "heart_07"; readonly HEART_08: "heart_08"; readonly HEART_09: "heart_09"; readonly HEART_10: "heart_10"; readonly HEART_11: "heart_11"; readonly HEART_12: "heart_12"; readonly SMILE: "smile"; readonly POOP: "poop"; readonly HEART: "heart"; readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face"; readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face"; readonly WINK_TO_SMILE_FACE: "wink_to_smile_face"; readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet"; readonly BLUE_SMILE_FACE: "blue_smile_face"; readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink"; readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue"; readonly BLUE_CRYING_FACE: "blue_crying_face"; readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile"; readonly CRYING_FACE: "crying_face"; readonly ANGRY_FACE: "angry_face"; readonly IN_LOVE_FACE: "in_love_face"; readonly FACE_WITH_GLASSES: "face_with_glasses"; readonly DEVIL: "devil"; readonly GHOST: "ghost"; readonly SKULL: "skull"; readonly LIKE: "like"; readonly RANDOM_EFFECT: "random_effect"; readonly HELMET_BLACK_BACKGROUND: "helmet_black_background"; readonly ELECTROCUTED: "electrocuted"; readonly THUNDER_EXPLOSION: "thunder_explosion"; readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink"; readonly FALLING_OIL_DROP: "falling_oil_drop"; readonly OIL_DROP_COLORS: "oil_drop_colors"; readonly TURBO: "turbo"; readonly FIREBALL: "fireball"; readonly HIT_EFFECT: "hit_effect"; readonly SLOW_SNAIL: "slow_snail"; readonly NITRO_BOTTLE: "nitro_bottle"; readonly ROCKET_LAUNCHING: "rocket_launching"; readonly SPEED_METER_INCREASING: "speed_meter_increasing"; readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start"; readonly VICTORY: "victory"; readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red"; readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red"; readonly REPAIR_TOOLS: "repair_tools"; readonly BR_CHANGE_COLOR: "br_change_color"; readonly STATIC_HELMET: "static_helmet"; readonly STATIC_LIGHTNING: "static_lightning"; readonly STATIC_SHIELD: "static_shield"; readonly STATIC_OIL_DROP: "static_oil_drop"; readonly STATIC_EXHAUST: "static_exhaust"; readonly STATIC_FIREBALL: "static_fireball"; readonly STATIC_BEATING_HEART: "static_beating_heart"; readonly STATIC_SPEED_PAD: "static_speed_pad"; }>; }, z.core.$strip>; }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"rgb">; action: z.ZodLiteral<"configure">; params: z.ZodObject<{ kartColor: z.ZodEnum<{ readonly Black: "Black"; readonly Red: "Red"; readonly Blue: "Blue"; readonly Green: "Green"; readonly Yellow: "Yellow"; readonly Violet: "Violet"; readonly Cyan: "Cyan"; readonly Magenta: "Magenta"; readonly Orange: "Orange"; readonly White: "White"; readonly GreenYellow: "GreenYellow"; readonly SaddleBrown: "SaddleBrown"; }>; brightness: z.ZodNumber; effectTime: z.ZodNumber; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"rgb">; action: z.ZodLiteral<"showEffect">; params: z.ZodObject<{ effect: z.ZodEnum<{ readonly SHOW_COLOR_KART: "Show Color Kart"; readonly STAR_EFFECT: "Star Effect"; readonly RAY_EFFECT: "Ray Effect"; readonly RAY_HIT_EFFECT: "Ray Hit Effect"; readonly SPEED_BOOST_EFFECT: "Speed Boost Effect"; readonly CHARGED_POWER_EFFECT: "Charged Power Effect"; readonly ROULETTE_EFFECT: "Roulette Effect"; readonly SHIELD_EFFECT: "Shield Effect"; readonly BROKEN_SHIELD_EFFECT: "Broken Shield Effect"; readonly HIT_RIGHT_EFFECT: "Hit Right Effect"; readonly HIT_LEFT_EFFECT: "Hit Left Effect"; readonly HIT_FRONT_EFFECT: "Hit Front Effect"; readonly HIT_BACK_EFFECT: "Hit Back Effect"; readonly HIT_DISK_EFFECT: "Hit Disk Effect"; readonly BALL_SHOT_EFFECT: "Ball Shot Effect"; readonly DISK_SHOT_EFFECT: "Disk Shot Effect"; readonly EMERGENCY_EFFECT: "Emergency Effect"; readonly WAIT_EFFECT: "Wait Effect"; }>; }, z.core.$strip>; }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"speed">; action: z.ZodLiteral<"activate">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"speed">; action: z.ZodLiteral<"deactivate">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"speed">; action: z.ZodLiteral<"change">; params: z.ZodObject<{ forUnlimitedTime: z.ZodOptional<z.ZodBoolean>; speed: z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"speed">; action: z.ZodLiteral<"configure">; params: z.ZodObject<{ defaultSpeed: z.ZodNumber; timeDuration: z.ZodNumber; }, z.core.$strip>; }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"leftStarBackLaser">; action: z.ZodLiteral<"action">; params: z.ZodObject<{ starAction: z.ZodOptional<z.ZodEnum<{ readonly ACTIVATE: "Activate"; readonly DEACTIVATE: "Deactivate"; readonly INIT_ATTACK: "Init Attack"; readonly CONFIGURE: "Configure"; readonly NONE: "None"; }>>; laserAction: z.ZodOptional<z.ZodEnum<{ readonly ACTIVATE: "Activate"; readonly DEACTIVATE: "Deactivate"; readonly INIT_ATTACK: "Init Attack"; readonly CONFIGURE: "Configure"; readonly NONE: "None"; }>>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"leftStarBackLaser">; action: z.ZodLiteral<"configure">; params: z.ZodObject<{ kartId: z.ZodNumber; starAttackTime: z.ZodNumber; laserAttackTime: z.ZodNumber; }, z.core.$strip>; }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"rightStarFrontLaser">; action: z.ZodLiteral<"action">; params: z.ZodObject<{ starAction: z.ZodOptional<z.ZodEnum<{ readonly ACTIVATE: "Activate"; readonly DEACTIVATE: "Deactivate"; readonly INIT_ATTACK: "Init Attack"; readonly CONFIGURE: "Configure"; readonly NONE: "None"; }>>; laserAction: z.ZodOptional<z.ZodEnum<{ readonly ACTIVATE: "Activate"; readonly DEACTIVATE: "Deactivate"; readonly INIT_ATTACK: "Init Attack"; readonly CONFIGURE: "Configure"; readonly NONE: "None"; }>>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"rightStarFrontLaser">; action: z.ZodLiteral<"configure">; params: z.ZodObject<{ kartId: z.ZodNumber; starAttackTime: z.ZodNumber; laserAttackTime: z.ZodNumber; }, z.core.$strip>; }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{ module: z.ZodLiteral<"screen">; action: z.ZodLiteral<"showHomeView">; }, z.core.$strip>, z.ZodObject<{ module: z.ZodLiteral<"screen">; action: z.ZodLiteral<"showCountdownView">; params: z.ZodUnion<readonly [z.ZodObject<{ nextView: z.ZodLiteral<"Race">; config: z.ZodObject<{ position: z.ZodOptional<z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>>; coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; gameTimeLeft: z.ZodOptional<z.ZodObject<{ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; }, z.core.$strip>>; powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{ readonly BATTLE_GOD: "Battle God"; readonly BATTLE_STAR: "Battle Star"; readonly BATTLE_SHOT: "Battle Shot"; readonly BATTLE_NITRO: "Battle Nitro"; readonly BATTLE_PULSE: "Battle Pulse"; readonly BATTLE_TRAP: "Battle Trap"; readonly BATTLE_SHIELD: "Battle Shield"; readonly BATTLE_TURBO: "Battle Turbo"; readonly BATTLE_BLUE_SHOT: "Battle Blue Shot"; }>, z.ZodLiteral<"Clear PowerUp">]>>>; powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{ readonly GENERIC: "Generic"; readonly TRAP_HIT: "Trap Hit"; readonly PULSE_HIT: "Pulse Hit"; readonly STAR_HIT_LEFT: "Star Hit Left"; readonly STAR_HIT_RIGHT: "Star Hit Right"; readonly SHOT_HIT: "Shot Hit"; readonly SHORTCUT: "Shortcut"; readonly BLUE_SHOT_HIT: "Blue Shot Hit"; }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>; damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>; laps: z.ZodOptional<z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>>; }, z.core.$strip>; }, z.core.$strip>, z.ZodObject<{ nextView: z.ZodLiteral<"Battle">; config: z.ZodObject<{ position: z.ZodOptional<z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>>; coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; gameTimeLeft: z.ZodOptional<z.ZodObject<{ minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; }, z.core.$strip>>; powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{ readonly BATTLE_GOD: "Battle God"; readonly BATTLE_STAR: "Battle Star"; readonly BATTLE_SHOT: "Battle Shot"; readonly BATTLE_NITRO: "Battle Nitro"; readonly BATTLE_PULSE: "Battle Pulse"; readonly BATTLE_TRAP: "Battle Trap"; readonly BATTLE_SHIELD: "Battle Shield"; readonly BATTLE_TURBO: "Battle Turbo"; readonly BATTLE_BLUE_SHOT: "Battle Blue Shot"; }>, z.ZodLiteral<"Clear PowerUp">]>>>; powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>; damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{ readonly GENERIC: "Generic"; readonly TRAP_HIT: "Trap Hit"; readonly PULSE_HIT: "Pulse Hit"; readonly STAR_HIT_LEFT: "Star Hit Left"; readonly STAR_HIT_RIGHT: "Star Hit Right"; readonly SHOT_HIT: "Shot Hit"; readonly SHORTCUT: "Shortcut"; readonly BLUE_SHOT_HIT: "Blue Shot Hit"; }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>; damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>; lives: z.ZodOptional<z.ZodObject<{ current: z.ZodNullable<z.ZodNumber>; total: z.ZodNullable<z.ZodNumber>; }, z.core.$strip>>; }, z.core.$strip>; }, z.core.$strip>]>