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@battle-racing/br-common-lib

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Common library for all Battle Racing Repositorios

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.allDamages = void 0; const domains_1 = require("../domains"); exports.allDamages = [ { name: 'Pulse Hit', target: 'All', sound: 'battle_pulse_damage.mp3', rgbEffect: 'Ray Hit Effect', amount: 1, flagMediaName: domains_1.FLAG_MEDIA_NAME.ELECTROCUTED, }, { name: 'Trap Hit', target: 'Any', sound: 'battle_trap_damage.mp3', rgbEffect: 'Ray Hit Effect', amount: 1, flagMediaName: domains_1.FLAG_MEDIA_NAME.OIL_DROP_COLORS, }, { name: 'Star Hit Left', target: 'Any', sound: 'battle_star_damage.mp3', rgbEffect: 'Ray Hit Effect', amount: 1, flagMediaName: domains_1.FLAG_MEDIA_NAME.HIT_EFFECT, }, { name: 'Star Hit Right', target: 'Any', sound: 'battle_star_damage.mp3', rgbEffect: 'Ray Hit Effect', amount: 1, flagMediaName: domains_1.FLAG_MEDIA_NAME.HIT_EFFECT, }, { name: 'Shot Hit', target: 'Any', sound: 'battle_shot_damage.mp3', rgbEffect: 'Ray Hit Effect', amount: 1, flagMediaName: domains_1.FLAG_MEDIA_NAME.HIT_EFFECT, }, { name: 'Blue Shot Hit', target: 'First', sound: 'battle_shot_damage.mp3', rgbEffect: 'Ray Hit Effect', amount: 1, flagMediaName: domains_1.FLAG_MEDIA_NAME.HIT_EFFECT, }, ];