@base-ui/react
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Base UI is a library of headless ('unstyled') React components and low-level hooks. You gain complete control over your app's CSS and accessibility features.
135 lines (131 loc) • 5.29 kB
JavaScript
;
'use client';
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.useNumberFieldButton = useNumberFieldButton;
var _usePressAndHold = require("../../internals/usePressAndHold");
var _constants = require("../utils/constants");
var _parse = require("../utils/parse");
var _createBaseUIEventDetails = require("../../internals/createBaseUIEventDetails");
var _reasons = require("../../internals/reasons");
const SELECT_NONE_STYLE = {
WebkitUserSelect: 'none',
userSelect: 'none'
};
function useNumberFieldButton(params) {
const {
allowInputSyncRef,
disabled,
formatOptionsRef,
getStepAmount,
id,
incrementValue,
inputRef,
inputValue,
isIncrement,
locale,
readOnly,
setValue,
valueRef,
lastChangedValueRef,
onValueCommitted
} = params;
const pressReason = isIncrement ? _reasons.REASONS.incrementPress : _reasons.REASONS.decrementPress;
function commitValue(nativeEvent) {
const shouldCommitInputValue = !allowInputSyncRef.current;
allowInputSyncRef.current = true;
if (!shouldCommitInputValue) {
// The input is already synced, so step from the authoritative numeric value rather than
// re-parsing the rounded display text. Refresh the commit ref to the current value so a
// subsequent canceled step can't commit a stale `lastChangedValueRef` left over from an
// earlier change (the `setValue` that used to refresh it is now skipped on this path).
lastChangedValueRef.current = valueRef.current;
return;
}
// The input is dirty but not yet blurred, so the value won't have been committed.
const parsedValue = (0, _parse.parseNumber)(inputValue, locale, formatOptionsRef.current);
if (parsedValue !== null) {
// Sync the dirty typed value with no direction so it isn't directionally snapped
// (`snapOnStep`) before the real increment/decrement runs, which would otherwise emit a
// spurious intermediate value.
const details = (0, _createBaseUIEventDetails.createChangeEventDetails)(pressReason, nativeEvent);
setValue(parsedValue, details);
// Only sync the ref base when the commit wasn't canceled, so a subsequent increment in the
// same interaction steps from the value actually applied.
if (!details.isCanceled) {
valueRef.current = parsedValue;
}
}
}
const {
pointerHandlers,
shouldSkipClick
} = (0, _usePressAndHold.usePressAndHold)({
disabled: disabled || readOnly,
elementRef: inputRef,
tickDelay: _constants.CHANGE_VALUE_TICK_DELAY,
startDelay: _constants.START_AUTO_CHANGE_DELAY,
scrollDistance: _constants.SCROLLING_POINTER_MOVE_DISTANCE,
tick(triggerEvent) {
const amount = getStepAmount(triggerEvent);
return incrementValue(amount, {
direction: isIncrement ? 1 : -1,
event: triggerEvent,
reason: pressReason
});
},
onStop(nativeEvent) {
// `onStop` fires on every release; fall back to the current value when no tick changed it.
// Step interactions never commit `null`, so the `??` can't mask a legitimate null commit.
const committed = lastChangedValueRef.current ?? valueRef.current;
onValueCommitted(committed, (0, _createBaseUIEventDetails.createGenericEventDetails)(pressReason, nativeEvent));
}
});
const props = {
disabled,
'aria-label': isIncrement ? 'Increase' : 'Decrease',
'aria-controls': id,
// Keyboard users shouldn't have access to the buttons, since they can use the input element
// to change the value. On the other hand, `aria-hidden` is not applied because touch screen
// readers should be able to use the buttons.
tabIndex: -1,
style: SELECT_NONE_STYLE,
...pointerHandlers,
onClick(event) {
const isDisabled = disabled || readOnly;
if (event.defaultPrevented || isDisabled || shouldSkipClick(event)) {
return;
}
commitValue(event.nativeEvent);
const amount = getStepAmount(event);
const prev = valueRef.current;
incrementValue(amount, {
direction: isIncrement ? 1 : -1,
event: event.nativeEvent,
reason: pressReason
});
const committed = lastChangedValueRef.current ?? valueRef.current;
if (committed !== prev) {
onValueCommitted(committed, (0, _createBaseUIEventDetails.createGenericEventDetails)(pressReason, event.nativeEvent));
}
},
onPointerDown(event) {
const isMainButton = !event.button || event.button === 0;
if (event.defaultPrevented || readOnly || !isMainButton || disabled) {
return;
}
// Sync dirty input value before starting the hold sequence.
commitValue(event.nativeEvent);
// Treat `lastChangedValueRef` as a per-hold result slot. If the first tick is a no-op or is
// canceled, `onStop` should fall back to the current value, not a previous interaction.
lastChangedValueRef.current = null;
if (!(0, _usePressAndHold.isTouchLikePointerType)(event.pointerType)) {
// Focus the input so the user can continue with keyboard interactions.
inputRef.current?.focus();
}
pointerHandlers.onPointerDown(event);
}
};
return props;
}