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@base-ui/react

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Base UI is a library of headless ('unstyled') React components and low-level hooks. You gain complete control over your app's CSS and accessibility features.

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'use client'; import { usePressAndHold } from "../../internals/usePressAndHold.js"; import { DEFAULT_STEP, CHANGE_VALUE_TICK_DELAY, START_AUTO_CHANGE_DELAY, SCROLLING_POINTER_MOVE_DISTANCE } from "../utils/constants.js"; import { parseNumber } from "../utils/parse.js"; import { createChangeEventDetails, createGenericEventDetails } from "../../internals/createBaseUIEventDetails.js"; import { REASONS } from "../../internals/reasons.js"; // Treat pen as touch-like to avoid forcing the software keyboard on stylus taps. // Linux Chrome may emit "pen" historically for mouse usage due to a bug, but the touch path // still works with minor behavioral differences. function isTouchLikePointerType(pointerType) { return pointerType === 'touch' || pointerType === 'pen'; } export function useNumberFieldButton(params) { const { allowInputSyncRef, disabled, formatOptionsRef, getStepAmount, id, incrementValue, inputRef, inputValue, isIncrement, locale, readOnly, setValue, valueRef, lastChangedValueRef, onValueCommitted } = params; const pressReason = isIncrement ? REASONS.incrementPress : REASONS.decrementPress; function commitValue(nativeEvent) { allowInputSyncRef.current = true; // The input may be dirty but not yet blurred, so the value won't have been committed. const parsedValue = parseNumber(inputValue, locale, formatOptionsRef.current); if (parsedValue !== null) { // The increment value function needs to know the current input value to increment it // correctly. valueRef.current = parsedValue; setValue(parsedValue, createChangeEventDetails(pressReason, nativeEvent, undefined, { direction: isIncrement ? 1 : -1 })); } } const { pointerHandlers, shouldSkipClick } = usePressAndHold({ disabled: disabled || readOnly, elementRef: inputRef, tickDelay: CHANGE_VALUE_TICK_DELAY, startDelay: START_AUTO_CHANGE_DELAY, scrollDistance: SCROLLING_POINTER_MOVE_DISTANCE, tick(triggerEvent) { const amount = getStepAmount(triggerEvent) ?? DEFAULT_STEP; return incrementValue(amount, { direction: isIncrement ? 1 : -1, event: triggerEvent, reason: pressReason }); }, onStop(nativeEvent) { const committed = lastChangedValueRef.current ?? valueRef.current; onValueCommitted(committed, createGenericEventDetails(pressReason, nativeEvent)); } }); const props = { disabled, 'aria-readonly': readOnly || undefined, 'aria-label': isIncrement ? 'Increase' : 'Decrease', 'aria-controls': id, // Keyboard users shouldn't have access to the buttons, since they can use the input element // to change the value. On the other hand, `aria-hidden` is not applied because touch screen // readers should be able to use the buttons. tabIndex: -1, style: { WebkitUserSelect: 'none', userSelect: 'none' }, ...pointerHandlers, onClick(event) { const isDisabled = disabled || readOnly; if (event.defaultPrevented || isDisabled || shouldSkipClick(event)) { return; } commitValue(event.nativeEvent); const amount = getStepAmount(event) ?? DEFAULT_STEP; const prev = valueRef.current; incrementValue(amount, { direction: isIncrement ? 1 : -1, event: event.nativeEvent, reason: pressReason }); const committed = lastChangedValueRef.current ?? valueRef.current; if (committed !== prev) { onValueCommitted(committed, createGenericEventDetails(pressReason, event.nativeEvent)); } }, onPointerDown(event) { const isMainButton = !event.button || event.button === 0; if (event.defaultPrevented || readOnly || !isMainButton || disabled) { return; } // Sync dirty input value before starting the hold sequence. commitValue(event.nativeEvent); if (!isTouchLikePointerType(event.pointerType)) { // Focus the input so the user can continue with keyboard interactions. inputRef.current?.focus(); } pointerHandlers.onPointerDown(event); } }; return props; }