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@base-ui-components/react

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Base UI is a library of headless ('unstyled') React components and low-level hooks. You gain complete control over your app's CSS and accessibility features.

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"use strict"; 'use client'; var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard").default; Object.defineProperty(exports, "__esModule", { value: true }); exports.useAnimationsFinished = useAnimationsFinished; var ReactDOM = _interopRequireWildcard(require("react-dom")); var _useAnimationFrame = require("@base-ui-components/utils/useAnimationFrame"); var _useEventCallback = require("@base-ui-components/utils/useEventCallback"); /** * Executes a function once all animations have finished on the provided element. * @param elementOrRef - The element to watch for animations. * @param waitForNextTick - Whether to wait for the next tick before checking for animations. */ function useAnimationsFinished(elementOrRef, waitForNextTick = false) { const frame = (0, _useAnimationFrame.useAnimationFrame)(); return (0, _useEventCallback.useEventCallback)((fnToExecute, /** * An optional [AbortSignal](https://developer.mozilla.org/en-US/docs/Web/API/AbortSignal) that * can be used to abort `fnToExecute` before all the animations have finished. * @default null */ signal = null) => { frame.cancel(); if (elementOrRef == null) { return; } let element; if ('current' in elementOrRef) { if (elementOrRef.current == null) { return; } element = elementOrRef.current; } else { element = elementOrRef; } if (typeof element.getAnimations !== 'function' || globalThis.BASE_UI_ANIMATIONS_DISABLED) { fnToExecute(); } else { frame.request(() => { function exec() { if (!element) { return; } Promise.allSettled(element.getAnimations().map(anim => anim.finished)).then(() => { if (signal != null && signal.aborted) { return; } // Synchronously flush the unmounting of the component so that the browser doesn't // paint: https://github.com/mui/base-ui/issues/979 ReactDOM.flushSync(fnToExecute); }); } // `open: true` animations need to wait for the next tick to be detected if (waitForNextTick) { frame.request(exec); } else { exec(); } }); } }); }