@bandprotocol/bandchain.js
Version:
Library for interacting with BandChain in browser and Node.js environments
51 lines (42 loc) • 2.02 kB
TypeScript
// package: ibc.lightclients.wasm.v1
// file: ibc/lightclients/wasm/v1/genesis.proto
import * as jspb from "google-protobuf";
import * as gogoproto_gogo_pb from "../../../../gogoproto/gogo_pb";
export class GenesisState extends jspb.Message {
clearContractsList(): void;
getContractsList(): Array<Contract>;
setContractsList(value: Array<Contract>): void;
addContracts(value?: Contract, index?: number): Contract;
serializeBinary(): Uint8Array;
toObject(includeInstance?: boolean): GenesisState.AsObject;
static toObject(includeInstance: boolean, msg: GenesisState): GenesisState.AsObject;
static extensions: {[key: number]: jspb.ExtensionFieldInfo<jspb.Message>};
static extensionsBinary: {[key: number]: jspb.ExtensionFieldBinaryInfo<jspb.Message>};
static serializeBinaryToWriter(message: GenesisState, writer: jspb.BinaryWriter): void;
static deserializeBinary(bytes: Uint8Array): GenesisState;
static deserializeBinaryFromReader(message: GenesisState, reader: jspb.BinaryReader): GenesisState;
}
export namespace GenesisState {
export type AsObject = {
contractsList: Array<Contract.AsObject>,
}
}
export class Contract extends jspb.Message {
getCodeBytes(): Uint8Array | string;
getCodeBytes_asU8(): Uint8Array;
getCodeBytes_asB64(): string;
setCodeBytes(value: Uint8Array | string): void;
serializeBinary(): Uint8Array;
toObject(includeInstance?: boolean): Contract.AsObject;
static toObject(includeInstance: boolean, msg: Contract): Contract.AsObject;
static extensions: {[key: number]: jspb.ExtensionFieldInfo<jspb.Message>};
static extensionsBinary: {[key: number]: jspb.ExtensionFieldBinaryInfo<jspb.Message>};
static serializeBinaryToWriter(message: Contract, writer: jspb.BinaryWriter): void;
static deserializeBinary(bytes: Uint8Array): Contract;
static deserializeBinaryFromReader(message: Contract, reader: jspb.BinaryReader): Contract;
}
export namespace Contract {
export type AsObject = {
codeBytes: Uint8Array | string,
}
}