@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
47 lines (43 loc) • 1.62 kB
JavaScript
import { a3 as PBR_HAS_EMISSIVE_COLOR, y as PBR2_HAS_UV_TRANSFORM, P as PBR_HAS_EMISSIVE, a8 as _registerPbrExt } from './index-DMbDahsc.esm.js';
function createEmissiveColorFragment(hasEmissiveTexture, emissiveUV = "input.uv") {
return {
_id: "emissive-color",
_uboFields: [
{ _name: "emissiveColor", _type: "vec3<f32>" },
{ _name: "_emissiveColorPad", _type: "f32" }
],
_fragmentSlots: {
AT: hasEmissiveTexture ? `emissive=material.emissiveColor*textureSample(emissiveTexture,emissiveSampler,${emissiveUV}).rgb;` : `emissive=material.emissiveColor;`
}
};
}
function writeEmissiveUBO(data, material, offsets) {
if (!material._emissiveColor || !offsets.has("emissiveColor")) {
return;
}
const off = offsets.get("emissiveColor") / 4;
data[off] = material._emissiveColor[0];
data[off + 1] = material._emissiveColor[1];
data[off + 2] = material._emissiveColor[2];
}
const pbrExt = {
id: "emissive-color",
phase: "fragment",
detect(mat) {
return { f: mat._emissiveColor ? PBR_HAS_EMISSIVE_COLOR : 0, f2: 0 };
},
frag(ctx) {
if (!(ctx._features & PBR_HAS_EMISSIVE_COLOR)) {
return null;
}
const emissiveUV = ctx._features2 & PBR2_HAS_UV_TRANSFORM ? "emissiveUV" : (ctx._uv2Mask ?? 0) & 1 << 3 ? "input.uv2" : "input.uv";
return createEmissiveColorFragment((ctx._features & PBR_HAS_EMISSIVE) !== 0, emissiveUV);
},
writeUbo: writeEmissiveUBO
};
function setPbrEmissive(mat, color) {
mat._emissiveColor = color;
_registerPbrExt(pbrExt);
}
export { setPbrEmissive };
//# sourceMappingURL=set-emissive-BaULKXk1.esm.js.map