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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { a3 as PBR_HAS_EMISSIVE_COLOR, y as PBR2_HAS_UV_TRANSFORM, P as PBR_HAS_EMISSIVE, a8 as _registerPbrExt } from './index-DMbDahsc.esm.js'; function createEmissiveColorFragment(hasEmissiveTexture, emissiveUV = "input.uv") { return { _id: "emissive-color", _uboFields: [ { _name: "emissiveColor", _type: "vec3<f32>" }, { _name: "_emissiveColorPad", _type: "f32" } ], _fragmentSlots: { AT: hasEmissiveTexture ? `emissive=material.emissiveColor*textureSample(emissiveTexture,emissiveSampler,${emissiveUV}).rgb;` : `emissive=material.emissiveColor;` } }; } function writeEmissiveUBO(data, material, offsets) { if (!material._emissiveColor || !offsets.has("emissiveColor")) { return; } const off = offsets.get("emissiveColor") / 4; data[off] = material._emissiveColor[0]; data[off + 1] = material._emissiveColor[1]; data[off + 2] = material._emissiveColor[2]; } const pbrExt = { id: "emissive-color", phase: "fragment", detect(mat) { return { f: mat._emissiveColor ? PBR_HAS_EMISSIVE_COLOR : 0, f2: 0 }; }, frag(ctx) { if (!(ctx._features & PBR_HAS_EMISSIVE_COLOR)) { return null; } const emissiveUV = ctx._features2 & PBR2_HAS_UV_TRANSFORM ? "emissiveUV" : (ctx._uv2Mask ?? 0) & 1 << 3 ? "input.uv2" : "input.uv"; return createEmissiveColorFragment((ctx._features & PBR_HAS_EMISSIVE) !== 0, emissiveUV); }, writeUbo: writeEmissiveUBO }; function setPbrEmissive(mat, color) { mat._emissiveColor = color; _registerPbrExt(pbrExt); } export { setPbrEmissive }; //# sourceMappingURL=set-emissive-BaULKXk1.esm.js.map