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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { G as GLTFFileLoader, R as RegisterGLTF2Loader, a as RegisterGLTFFileLoader } from './glTFLoader.pure-qHOSg4KR.esm.js'; export { A as ArrayItem, b as GLTFLoader, L as LoadBoundingInfoFromPositionAccessor } from './glTFLoader.pure-qHOSg4KR.esm.js'; import { R as RegisterInstancedMesh } from './assetContainer-BhW2gcI4.esm.js'; import './index-HyNDfLMI.esm.js'; import './morphTargetManager-BcCzrruC.esm.js'; import './bone.pure-CwnvxLJv.esm.js'; import './skeleton-CK10BdK4.esm.js'; import './objectModelMapping-OlchA9xj.esm.js'; import './spotLight.pure-C65PiYTZ.esm.js'; RegisterInstancedMesh(); RegisterGLTF2Loader(); // Auto-register the .gltf/.glb SceneLoader plugin so that importing // "@babylonjs/loaders/glTF/2.0" restores the pre-9.15 behavior of making // SceneLoader able to load glTF 2.0 assets. This registers the version-aware // GLTFFileLoader plugin only; it does not pull in the legacy glTF 1.0 loader. RegisterGLTFFileLoader(); export { GLTFFileLoader, RegisterGLTF2Loader }; //# sourceMappingURL=glTFLoader-RGXJL9Fp.esm.js.map