@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
22 lines (18 loc) • 1.06 kB
JavaScript
import { G as GLTFFileLoader, R as RegisterGLTF2Loader, a as RegisterGLTFFileLoader } from './glTFLoader.pure-qHOSg4KR.esm.js';
export { A as ArrayItem, b as GLTFLoader, L as LoadBoundingInfoFromPositionAccessor } from './glTFLoader.pure-qHOSg4KR.esm.js';
import { R as RegisterInstancedMesh } from './assetContainer-BhW2gcI4.esm.js';
import './index-HyNDfLMI.esm.js';
import './morphTargetManager-BcCzrruC.esm.js';
import './bone.pure-CwnvxLJv.esm.js';
import './skeleton-CK10BdK4.esm.js';
import './objectModelMapping-OlchA9xj.esm.js';
import './spotLight.pure-C65PiYTZ.esm.js';
RegisterInstancedMesh();
RegisterGLTF2Loader();
// Auto-register the .gltf/.glb SceneLoader plugin so that importing
// "@babylonjs/loaders/glTF/2.0" restores the pre-9.15 behavior of making
// SceneLoader able to load glTF 2.0 assets. This registers the version-aware
// GLTFFileLoader plugin only; it does not pull in the legacy glTF 1.0 loader.
RegisterGLTFFileLoader();
export { GLTFFileLoader, RegisterGLTF2Loader };
//# sourceMappingURL=glTFLoader-RGXJL9Fp.esm.js.map