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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{S as e}from"./index-BPURObVq.esm.min.js";const n="vertexColorMixing",t="#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvertexOutputs.vColor=vec4f(1.0);\n#ifdef VERTEXCOLOR\n#ifdef VERTEXALPHA\nvertexOutputs.vColor*=colorUpdated;\n#else\nvertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutputs.vColor.a);\n#endif\n#endif\n#ifdef INSTANCESCOLOR\nvertexOutputs.vColor*=vertexInputs.instanceColor;\n#endif\n#endif\n";e.IncludesShadersStoreWGSL[n]||(e.IncludesShadersStoreWGSL[n]=t);const r={name:n,shader:t};export{r as v}; //# sourceMappingURL=vertexColorMixing-dcSidF2X.esm.min.js.map