@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
41 lines (39 loc) • 1.11 kB
JavaScript
const PBR2_HAS_UNLIT = 1 << 8;
function createUnlitFragment(hasIbl) {
const assign = `color = baseColor * material.unlitColor;`;
return {
_id: "unlit",
_dependencies: hasIbl ? ["ibl"] : void 0,
_uboFields: [
{ _name: "unlitColor", _type: "vec3<f32>" },
{ _name: "_unlitColorPad", _type: "f32" }
],
_fragmentSlots: hasIbl ? { AI: assign } : { NI: assign }
};
}
function writeUnlitUBO(data, material, offsets) {
if (!material.unlit || !offsets.has("unlitColor")) {
return;
}
const off = offsets.get("unlitColor") / 4;
const tint = material.unlitColor ?? [1, 1, 1];
data[off] = tint[0];
data[off + 1] = tint[1];
data[off + 2] = tint[2];
}
const pbrExt = {
id: "unlit",
phase: "fragment",
detect(mat) {
return mat.unlit ? { f: 0, f2: PBR2_HAS_UNLIT } : { f: 0, f2: 0 };
},
frag(ctx) {
if (!(ctx._features2 & PBR2_HAS_UNLIT)) {
return null;
}
return createUnlitFragment(ctx._hasIbl);
},
writeUbo: writeUnlitUBO
};
export { createUnlitFragment, pbrExt, writeUnlitUBO };
//# sourceMappingURL=unlit-fragment-CuNecQU_.esm.js.map